For some reason, that reminds me of Super Hexagon.palkone wrote:playing with some effects
Search found 17 matches
- October 22nd, 2015, 01:30
- Forum: PM Development Forum
- Topic: Pokémon Mini Graphics Thread
- Replies: 36
- Views: 146646
Re: Pokémon Mini Graphics Thread
- October 22nd, 2015, 01:29
- Forum: PM Development Forum
- Topic: New homebrew game - DeathTrap
- Replies: 6
- Views: 18301
Re: New homebrew game - DeathTrap
Remember that game ?
I felt so good taking on the (C) nazis...
Anyways, i have decided to release the source code to this game :
https://github.com/gameblabla/deathtrap-pm
Of course, if you sue, you lose all your rights to the source.
(and then i can sue you, aha)
I felt so good taking on the (C) nazis...
Anyways, i have decided to release the source code to this game :
https://github.com/gameblabla/deathtrap-pm
Of course, if you sue, you lose all your rights to the source.
(and then i can sue you, aha)
- July 4th, 2015, 17:36
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25522
Re: PokeMini for TI Nspire
If your talking about the no reaction on the input in the emulator's menu is because of a change in 0.60. Previously the UI menu rendering function did both rendering and logics, in the latest one the logics are separated from the rendering (like they should had been from the start). You should cal...
- July 2nd, 2015, 01:49
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Full Game]
- Replies: 22
- Views: 64261
Re: Pokémon Psychic Seeds [Full Game]
Cool little game, i like it. It really feels like an official game from Nintendo ! Too bad only a few people will play it due to it being on Pokemon Mini... That mysterious bug on real hardware will probably prevent it from being released on a cart too. Oh well, i no longer have my pokemon minis any...
- July 2nd, 2015, 01:40
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25522
Re: PokeMini for TI Nspire
Bump, Justburn released version 0.6 of PokeMini and i have decided to update my port as well. The only issue i had with is when you check the input : once you go back, it crashes the calc. Other than that, it's all good. Oh, the full version of 'Physhic seeds' is provided as well, as an example game...
- May 27th, 2015, 22:24
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25522
Re: PokeMini for TI Nspire
You should code it to interact with the hardware directly or use a low-level library designed for that system, if you do that i'll assure you'll get fullspeed (NDS can reach fullspeed in certain parts and it's only a ARM 66Mhz). Sadly, it seems that SDL is the best library for emulators on TI Nspir...
- May 27th, 2015, 19:25
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25522
Re: PokeMini for TI Nspire
Thanks zoranc ! I wish it was a tad faster though... There's no sound on TI Nspire an i feel like sound-related things are still emulated in the cpu core. Don't know what to do BTW I also considered buying one of those calculators some months ago, but did had a clear use case for them They are not b...
- May 27th, 2015, 09:40
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25522
PokeMini for TI Nspire
Hello, just want to let you know guys i have ported PokeMini to the TI Nspire (CX). You can get it at tiplanet.org or on omnimaga (with the source there). It runs pretty well though not fullspeed even overclocked at 266 Mhz. Would like to get it to mainline as well so Justburn if you see this, send ...
- September 18th, 2014, 08:23
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Demo]
- Replies: 37
- Views: 101076
Re: Pokèmon Psychic Seeds [demo]
Just finished the first level , nice game !
It really feels like an official Pokemon-Mini game , i'm impressed !
It really feels like an official Pokemon-Mini game , i'm impressed !
- August 22nd, 2013, 02:55
- Forum: PM Development Forum
- Topic: New homebrew game - DeathTrap
- Replies: 6
- Views: 18301
Re: New homebrew game - DeathTrap
Actually you have like 55KB of space without needing to touch the banking (that's the space for coding, not the ROM file size). Looks like you're right. I checked and i succesfully got a 23kb rom. Now i can make an adventure game , Youhou ! While zoranc discontinued his compiler, it doesn't mean th...