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by Wa
Yesterday, 17:29
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

Your code doesn't make a lot of sense. Tilemap indexes top out at 255 and I don't see why you would store it in a pointer. Say 0 is at 48 ($30) which is where it is in ASCII. mov x1, TILEMAP mov a, 48 mov [x1], a This will place a 0 in the upper left corner. To place it in a certain position, use TI...
by Wa
May 20th, 2018, 19:29
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

You don't display the entire map at once. Rather a tilemap is meant to contain unique entries of each tile that can be displayed together. You select which tiles are displayed at any given time by setting the indexes in RAM, which is also the only way to display them. If you want to not display anyt...
by Wa
May 19th, 2018, 16:44
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

Download the dev version.
by Wa
May 18th, 2018, 14:38
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

Tilemapping has to be enabled, your map that contains the tile needs to be set as the tilemap in use, then you set that position in the map to the tile's index. Tilemaps are different from sprites in that you don't specify an exact position for each tile, they're placed in 8x8 tiles back to back. In...
by Wa
May 15th, 2018, 17:43
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

Snorlax does already have a minigame, though. Something to consider. It's not quite round in the same way, either, since it has a separate head and body. Marill just has a tail to contend with. Sprites are relatively simply to move, you just have to change the X and Y of it. The Pokemon Orange downl...
by Wa
May 15th, 2018, 16:52
Forum: PM Development Forum
Topic: Pac-It for Pokemon Mini
Replies: 22
Views: 2239

Re: Pac-It for Pokemon Mini

Voltorb doesn't really have a mouth. But if you replace the dots with electric bolts (even conceptually) I guess that could work.

Another option might be Marill. It's basically a round, water version of Pikachu.
by Wa
December 30th, 2017, 15:42
Forum: Main PM Forum
Topic: Pokitto Game Handheld
Replies: 2
Views: 607

Re: Pokitto Game Handheld

This looks neat!
by Wa
November 13th, 2017, 22:34
Forum: PM Development Forum
Topic: How do you develop software for the Pokemon Mini?
Replies: 8
Views: 1093

Re: How do you develop software for the Pokemon Mini?

It will take a lot of learning. I think it took me about a week to make pong, though? It was a long time ago. It was a very simple game with sprites/tiles, a start screen, some movement (it's in the site downloads). No sound or saving or anything particularly complex. I was hoping to do IR but lost ...
by Wa
November 5th, 2017, 14:56
Forum: PM Development Forum
Topic: How do you develop software for the Pokemon Mini?
Replies: 8
Views: 1093

Re: How do you develop software for the Pokemon Mini?

You'll have to use assembler for full power. If you download the dev version of the emulator here (windev or linux32dev, as appropriate) there are documents on how to program included. I don't think there's an outright tutorial but there's a lot of library support for making it easier.

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