Released the first version here!
You can export and import the tileset/tilemap/metadata for now, but I need to figure out the AI before you can make any real tracks.
Example:
Download
Search found 206 matches
- July 20th, 2020, 07:43
- Forum: PM Development Forum
- Topic: Race mini track editor
- Replies: 0
- Views: 20284
- July 7th, 2020, 04:24
- Forum: Main PM Forum
- Topic: Pokemon Race mini track renders
- Replies: 0
- Views: 20083
Pokemon Race mini track renders
Been playing with Race maps and exported some renders. AFAIK this is only the Grand Prix maps, don't know if there's map data elsewhere, or anything about the challenge maps yet (are they different? never played ^^; ). These are the order the metadata is defined in, preview then track. https://image...
- January 2nd, 2020, 03:04
- Forum: Main PM Forum
- Topic: I can't save my Games
- Replies: 3
- Views: 16684
Re: I can't save my Games
Never actually seen someone get that error before! Obviously your EEPROM chip is bad somehow, though.. not sure if there's any way to repair it. It could either be the chip or maybe the I2C connection but I don't know the details of how it's connected so I can't say if that's for sure an option. We ...
- December 8th, 2019, 00:14
- Forum: PM Development Forum
- Topic: PM music for VS Code
- Replies: 0
- Views: 24836
PM music for VS Code
I just got a bare bones extension together for VS Code over the last couple days! It has highlighting (which should work for SublimeText and TextMate, too) and a little play button so you can play it in pokemini_musicconv without fiddling with the command line. Check it out here !! ( repo ) I hope t...
- June 12th, 2019, 08:30
- Forum: Main PM Forum
- Topic: Pokémon Zany Cards EUR Spanish/Italian
- Replies: 2
- Views: 11327
Re: Pokémon Zany Cards EUR Spanish/Italian
Unfortunately I'm pretty sure they don't exist. At the very least, there aren't dumps of them, and I've never seen them.
- May 30th, 2019, 06:15
- Forum: PM Development Forum
- Topic: How to extract the sound files from the roms?
- Replies: 9
- Views: 30357
Re: How to extract the sound files from the roms?
Honestly it probably wouldn't be terrible to reverse engineer. There's only one way to write sound (movs/lds to the appropriate registers right?? https://www.pokemon-mini.net/documentation/audio/ ), so search for those ops in the debugger and put breaks on them, then step back to figure out where th...
- February 3rd, 2019, 11:45
- Forum: Flash Carts
- Topic: DITTO mini is on sale!
- Replies: 68
- Views: 166370
Re: DITTO mini is on sale!
Congrats & good work to all involved. ^^ Glad to see it released.
Missed this run but I'll try to grab it next time it's in stock.
Missed this run but I'll try to grab it next time it's in stock.
- January 26th, 2019, 10:19
- Forum: Flash Carts
- Topic: Flash Cart Shells
- Replies: 39
- Views: 86689
Re: Flash Cart Shells
Are you gonna end up selling these? ^^ I cannibalized a party mini for the last cart (only because it had poor contact without a case), it would be nice to have a made-to-fit case for the new one!
- January 26th, 2019, 10:12
- Forum: PM Development Forum
- Topic: Expanded Version of Breeder?
- Replies: 6
- Views: 18182
Re: Expanded Version of Breeder?
I honestly haven't played breeder much but I always liked Pokemon Pikachu 2 and Hey You! Pikachu! not that I have any particular love for pikachu. It was always fun adventuring with him and finding stuff. I don't remember it much more than nostalgia-wise, I think you could collect fruit and stuff or...
- January 26th, 2019, 10:06
- Forum: PM Development Forum
- Topic: Frank the Fruit Fly
- Replies: 63
- Views: 154698
Re: Frank the Fruit Fly
How have you gone over 64K? You can craft tiles that are more reusable, which will cut things. This has been done in professional games in ways where it's not so obvious. It's pretty interesting to watch YouTube videos about it. If it's music I'm not too sure. I don't think any of the games I made b...