Search found 298 matches
- May 16th, 2019, 19:06
- Forum: PM Development Forum
- Topic: In-Progress Pichu Bros. patch (feedback requested)
- Replies: 8
- Views: 25912
Re: In-Progress Pichu Bros. patch (feedback requested)
Great news. That was the last game not having English translation. Glad you picked it up again! Looking forward to have a full set translated.
- May 15th, 2019, 01:23
- Forum: PM Development Forum
- Topic: Multi ROM for DITTO mini PUBLIC BETA!
- Replies: 12
- Views: 42700
Re: Multiboot for DITTO mini
WARNING - OLD VERSION WITH ISSUES! The latest is in the first post in this topic. OK, the timer reset problem is fixed instead of _int(0x0) one needs to use _int(0x2). Since it is a slight change I'll attach only the binary: bootloader.min The sleep mode crash is still a issue. I suspect the only so...
- May 15th, 2019, 00:53
- Forum: PM Development Forum
- Topic: How would development work.
- Replies: 2
- Views: 11143
Re: How would development work.
I want to know if there was a guide to how to develop on Pokemon Mini or if there is an engine that can be easy to develop with. I am thinking of buying a Pokemon Mini with a DITTO Mini. Pokemon Mini is a console with 8-bit processor. Hence you can't expect engine similar to unreal and such. Beside...
- May 14th, 2019, 03:11
- Forum: Main PM Forum
- Topic: I found it!
- Replies: 2
- Views: 9979
Re: I found it!
Cool! Glad you came here too!
- May 14th, 2019, 02:31
- Forum: PM Development Forum
- Topic: Multi ROM for DITTO mini PUBLIC BETA!
- Replies: 12
- Views: 42700
Re: Multiboot for DITTO mini
I think you always need to remember the last started game to solve those powering on issues. As some games will keep their state when you power off and on again. Unfortunately that is probably not possible. The reason for this is that the power to the cart is cut once the power button is pressed, t...
- May 14th, 2019, 02:27
- Forum: PM Development Forum
- Topic: Multi ROM for DITTO mini PUBLIC BETA!
- Replies: 12
- Views: 42700
Re: Multiboot for DITTO mini
I don't get it I quess... With the file 'bootloader.min' it should be possible to write more than one game on the DittoMini card?? But how do I have to do that? Do I have to use the program I use for writing games to the dittomini?? You need to use one of the above commands (depending on your OS), ...
- May 13th, 2019, 02:54
- Forum: PM Development Forum
- Topic: Multi ROM for DITTO mini PUBLIC BETA!
- Replies: 12
- Views: 42700
Re: Multiboot for DITTO mini
Initial issues with freezing were solved for most part...
Many other features could be added too. Those that I'd like are: remembering the last started game and restart it by pressing "B", backup and restore saves, dumping the BIOS, transferring games between two consoled over IrDA...
Many other features could be added too. Those that I'd like are: remembering the last started game and restart it by pressing "B", backup and restore saves, dumping the BIOS, transferring games between two consoled over IrDA...
- May 13th, 2019, 02:47
- Forum: PM Development Forum
- Topic: Multi ROM for DITTO mini PUBLIC BETA!
- Replies: 12
- Views: 42700
Multi ROM for DITTO mini PUBLIC BETA!
Here is initial bootloader code to be used with DITTO mini cart, and provides multiboot functionality: bootloader.min One can concatenate 512K game roms to this file and the burn the rsult as a normal min file. The command to do it for linux/mac with files p1, p2, p3.min is: cat bootloader.min p1.mi...
- May 10th, 2019, 15:03
- Forum: PM Development Forum
- Topic: BIOS dumper for DITTO mini
- Replies: 3
- Views: 12555
Re: BIOS dumper for DITTO mini
A side note - it is an example how to calculate CRC32. It could be useful for other checks - consistency of a save data for instance. Second side note - too much writing to either Pokemon mini saves or flash cart itself is deteriorating their life. It is not so small - the flash specs say at least 1...
- May 10th, 2019, 14:31
- Forum: PM Development Forum
- Topic: BIOS dumper for DITTO mini
- Replies: 3
- Views: 12555
Re: BIOS dumper for DITTO mini
Here you go:
Here s the source code too:
I decided on CRC32 as a check since it's more reliable than a simple checksum. However it needs 3-4 seconds to be calculated... Here s the source code too: