Search found 90 matches
- December 26th, 2011, 22:27
- Forum: PM Development Forum
- Topic: PokeMusic 1.0 Help
- Replies: 9
- Views: 20242
Re: PokeMusic 1.0 Help
Note that there's no real standard for MML language, everyone pretty much do they own implementation but the basics are always the same. If you plan to use an editor such as 3MLE then stick to only use length, volume, notes and rest commands. Looping doesn't support marker '|' and can be only nested...
- December 21st, 2011, 08:17
- Forum: Main PM Forum
- Topic: Bad Apple!!
- Replies: 3
- Views: 11259
Re: Bad Apple!!
Thanks
- December 21st, 2011, 08:16
- Forum: Main PM Forum
- Topic: Pokemini for the GBA?
- Replies: 3
- Views: 12133
Re: Pokemini for the GBA?
your talking about PocketNES and SMSAdvance right? Well those were programmed specifically for the GBA hardware and using optimized code in asm for the core and critical parts, it was designed with performance as a priority. PokeMini is different, it's a project focused in portability and accuracy, ...
- December 21st, 2011, 08:03
- Forum: PM Development Forum
- Topic: A new homebrew game for Pokemon mini
- Replies: 15
- Views: 32516
Re: A new homebrew game for Pokemon mini
... i was maybe the only person in France to bought it.(i broke it later) I've though too that i was the only person here until i saw a used Pokemon-mini in a shop that sells 2nd hand stuff. It was the perfect victim to take out the cartridge slot. :P About VBCC, i've not seen zoranc lately so is v...
- December 18th, 2011, 08:48
- Forum: Main PM Forum
- Topic: Pokemini for the GBA?
- Replies: 3
- Views: 12133
Re: Pokemini for the GBA?
Thanks :D Possible? It may! If High Color is disabled and load ROMs from gamepak (You wont be able to use Load ROM...) the RAM usage may fit inside the tiny external memory ( 256KB ). Now the downside: it will run sloooooow ... i'll be very surprised if it's actually playable at all. So due to the v...
- December 18th, 2011, 08:38
- Forum: PM Development Forum
- Topic: PokeMusic 1.0 Help
- Replies: 9
- Views: 20242
Re: PokeMusic 1.0 Help
You can try PokeMini Music Converter, i know is not a Tracker and you have to deal with MML language, but the tool can do some cool music.
Check some examples in http://code.google.com/p/pokemini/downl ... _tst_e.zip
Check some examples in http://code.google.com/p/pokemini/downl ... _tst_e.zip
- December 18th, 2011, 08:11
- Forum: PM Marketplace
- Topic: Battery compartment back?
- Replies: 3
- Views: 10824
Re: Battery compartment back?
I have a green one from one I've killed to take the cartridge slot, if you pay the shipment costs then it's yours.
- July 5th, 2011, 05:41
- Forum: Main PM Forum
- Topic: CAANOO
- Replies: 7
- Views: 16810
Re: CAANOO
Thanks for the port
- April 14th, 2011, 21:19
- Forum: Main PM Forum
- Topic: CAANOO
- Replies: 7
- Views: 16810
Re: CAANOO
PokeMini is written in C language so don't worry much ;) The Wiz port is maintained by me, since i got disappointed with Wiz's SDL performance I've used a special lib called libuwiz which archived full-speed emulation. :D I don't own a Caanoo or know anyone at #pmdev that owns one, so i can't port i...
- April 14th, 2011, 19:25
- Forum: Main PM Forum
- Topic: Where do you keep your Pokemon mini game carts ?
- Replies: 11
- Views: 28992
Re: Where do you keep your Pokemon mini game carts ?
This is the right way to keep them, just like in the old NES times!