Search found 298 matches
- February 14th, 2013, 13:01
- Forum: PM Development Forum
- Topic: More than 24 sprites?
- Replies: 2
- Views: 10974
More than 24 sprites?
Yesterday I was looking into the PRC documentation int the sublab wiki. Then while reading about the interrupts Found a sentence that says: "It is not uncommon for commercial games to disable the render done IRQ, and simply probe the strobe manually. Shock tetris uses this to double the number ...
- January 25th, 2013, 14:27
- Forum: PM Development Forum
- Topic: Errata for documentation
- Replies: 3
- Views: 13809
Re: Errata for documentation
Hi! Nice to see more people are interested to develop for the the device.
Concerning sound I would take a look at the bad apple source code: http://www.pokemon-mini.net/games/bad-apple-demo/ There in the badapple.asm file you can see the code for playing music (and also graphics).
Concerning sound I would take a look at the bad apple source code: http://www.pokemon-mini.net/games/bad-apple-demo/ There in the badapple.asm file you can see the code for playing music (and also graphics).
- December 7th, 2012, 16:33
- Forum: PM Marketplace
- Topic: Selling Pokemon Mini Puzzle and Pinball
- Replies: 7
- Views: 16150
Re: Selling Pokemon Mini Puzzle and Pinball
You are the seller, they are your games, so you have to say how much you expect for them. Since they are not particularly rare most of the people here already have them...
- October 8th, 2012, 10:42
- Forum: PM Marketplace
- Topic: Selling Pokemon Mini Tetris
- Replies: 6
- Views: 14179
Re: Selling Pokemon Mini Tetris
How much you ask for it?
- July 27th, 2012, 16:23
- Forum: Main PM Forum
- Topic: New micro console by Game Gadget
- Replies: 0
- Views: 26625
New micro console by Game Gadget
I always wonder if Nintendo is going to make another micro gaming console. Anyway it seems that GameGadget did it. Do you think this thing could be Pokemon Mini replacement? You can look for yourself: http://www.youtube.com/watch?v=i8PAjtKX ... be&t=3m15s
- July 24th, 2012, 15:27
- Forum: Main PM Forum
- Topic: Internal Memory - Pokemon Pinball
- Replies: 5
- Views: 14139
Re: Internal Memory - Pokemon Pinball
yes that's one way to do it. you just start 6 other games and as each of them writes data in one slot the 7. one will ask to delete a slot and you can chose the pinbal one. in fact this would be easier if you had a flash card on which you can burn each game that you want...
- July 18th, 2012, 10:16
- Forum: PM Development Forum
- Topic: A new homebrew game for Pokemon mini
- Replies: 15
- Views: 32529
Re: A new homebrew game for Pokemon mini
I hope someone will update the compiler... If there are more games out there, besides your mini game and my puzzle/game I would have incentive to update it. Now as it is, not so much. I doubt I will spend more time on that one... Then again you are always welcome to improve it if you want. It's jus...
- July 13th, 2012, 14:48
- Forum: Main PM Forum
- Topic: Internal Memory - Pokemon Pinball
- Replies: 5
- Views: 14139
Re: Internal Memory - Pokemon Pinball
keep in mind that the save files are written in the console itself. So the cart is without any state no mater if it's used or brand new.
- June 12th, 2012, 10:53
- Forum: PM Development Forum
- Topic: PokeMini Development Package
- Replies: 5
- Views: 15703
Re: PokeMini Development Package
If you want higher level language take look at C. There is a limited feature port for this architecture. It might have some bugs too but I'm here to help in any case.
- June 8th, 2012, 12:15
- Forum: Main PM Forum
- Topic: PM Games/Consoles Interchangeable?
- Replies: 2
- Views: 10148
Re: PM Games/Consoles Interchangeable?
All combinations are allowed and work perfectly. No worries here.