Search found 298 matches

by zoranc
February 14th, 2013, 13:01
Forum: PM Development Forum
Topic: More than 24 sprites?
Replies: 2
Views: 10974

More than 24 sprites?

Yesterday I was looking into the PRC documentation int the sublab wiki. Then while reading about the interrupts Found a sentence that says: "It is not uncommon for commercial games to disable the render done IRQ, and simply probe the strobe manually. Shock tetris uses this to double the number ...
by zoranc
January 25th, 2013, 14:27
Forum: PM Development Forum
Topic: Errata for documentation
Replies: 3
Views: 13809

Re: Errata for documentation

Hi! Nice to see more people are interested to develop for the the device.

Concerning sound I would take a look at the bad apple source code: http://www.pokemon-mini.net/games/bad-apple-demo/ There in the badapple.asm file you can see the code for playing music (and also graphics).
by zoranc
December 7th, 2012, 16:33
Forum: PM Marketplace
Topic: Selling Pokemon Mini Puzzle and Pinball
Replies: 7
Views: 16150

Re: Selling Pokemon Mini Puzzle and Pinball

You are the seller, they are your games, so you have to say how much you expect for them. Since they are not particularly rare most of the people here already have them...
by zoranc
October 8th, 2012, 10:42
Forum: PM Marketplace
Topic: Selling Pokemon Mini Tetris
Replies: 6
Views: 14179

Re: Selling Pokemon Mini Tetris

How much you ask for it?
by zoranc
July 27th, 2012, 16:23
Forum: Main PM Forum
Topic: New micro console by Game Gadget
Replies: 0
Views: 26625

New micro console by Game Gadget

I always wonder if Nintendo is going to make another micro gaming console. Anyway it seems that GameGadget did it. Do you think this thing could be Pokemon Mini replacement? You can look for yourself: http://www.youtube.com/watch?v=i8PAjtKX ... be&t=3m15s
by zoranc
July 24th, 2012, 15:27
Forum: Main PM Forum
Topic: Internal Memory - Pokemon Pinball
Replies: 5
Views: 14139

Re: Internal Memory - Pokemon Pinball

yes that's one way to do it. you just start 6 other games and as each of them writes data in one slot the 7. one will ask to delete a slot and you can chose the pinbal one. in fact this would be easier if you had a flash card on which you can burn each game that you want...
by zoranc
July 18th, 2012, 10:16
Forum: PM Development Forum
Topic: A new homebrew game for Pokemon mini
Replies: 15
Views: 32529

Re: A new homebrew game for Pokemon mini

I hope someone will update the compiler... If there are more games out there, besides your mini game and my puzzle/game I would have incentive to update it. Now as it is, not so much. I doubt I will spend more time on that one... Then again you are always welcome to improve it if you want. It's jus...
by zoranc
July 13th, 2012, 14:48
Forum: Main PM Forum
Topic: Internal Memory - Pokemon Pinball
Replies: 5
Views: 14139

Re: Internal Memory - Pokemon Pinball

keep in mind that the save files are written in the console itself. So the cart is without any state no mater if it's used or brand new.
by zoranc
June 12th, 2012, 10:53
Forum: PM Development Forum
Topic: PokeMini Development Package
Replies: 5
Views: 15703

Re: PokeMini Development Package

If you want higher level language take look at C. There is a limited feature port for this architecture. It might have some bugs too but I'm here to help in any case.
by zoranc
June 8th, 2012, 12:15
Forum: Main PM Forum
Topic: PM Games/Consoles Interchangeable?
Replies: 2
Views: 10148

Re: PM Games/Consoles Interchangeable?

All combinations are allowed and work perfectly. No worries here.