Search found 90 matches

by JustBurn
July 3rd, 2015, 09:03
Forum: PM Development Forum
Topic: PokeMini for TI Nspire
Replies: 7
Views: 25527

Re: PokeMini for TI Nspire

If your talking about the no reaction on the input in the emulator's menu is because of a change in 0.60. Previously the UI menu rendering function did both rendering and logics, in the latest one the logics are separated from the rendering (like they should had been from the start). You should call...
by JustBurn
July 1st, 2015, 22:13
Forum: PM Development Forum
Topic: Pokémon Psychic Seeds [Full Game]
Replies: 22
Views: 64270

Re: Pokémon Psychic Seeds [Full Game]

Thanks everyone for the feedback :D Regarding about switching characters... I actually never had issues with it apart of 1 stage that you need to scramble the exeggcutes to reach up, but even dynamic selection shouldn't help much in that one. One part of the strategy is to memorize the order you unl...
by JustBurn
May 31st, 2015, 23:14
Forum: PM Development Forum
Topic: Pokémon Psychic Seeds [Demo]
Replies: 37
Views: 101086

Re: Pokémon Psychic Seeds [demo]

We already have all levels done and we are beta testing everything to make 100% sure everything works as it should, atm there's only small tweaks and adjustments. The game fits nicely in 256KB ROM space (with less than 1KB to spare), woohoo! That means you can have this game on your Flash card toget...
by JustBurn
May 27th, 2015, 21:02
Forum: PM Development Forum
Topic: PokeMini for TI Nspire
Replies: 7
Views: 25527

Re: PokeMini for TI Nspire

Sound will not be emulated if it's disabled. I assume you just ported the SDL one, usually that will run slow on handhelds and old generation consoles. You should code it to interact with the hardware directly or use a low-level library designed for that system, if you do that i'll assure you'll get...
by JustBurn
May 15th, 2015, 08:51
Forum: PM Development Forum
Topic: pokemon mini programming
Replies: 2
Views: 12597

Re: pokemon mini programming

There's an old C compiler.

It's outdated, it's cannot do banking and cannot do arithmetic bigger than 16-bits.

But is good enough for learning and code something simple.
by JustBurn
May 10th, 2015, 20:35
Forum: PM Development Forum
Topic: Pokémon Psychic Seeds [Demo]
Replies: 37
Views: 101086

Re: Pokémon Psychic Seeds [demo]

If there's at least 10 people interested in the physical cartridge i might consider that.
But doubt there's actually even 10 people interested in the Pokémon-mini at all (and no, the ones that trade them for profit or collection doesn't count).
by JustBurn
May 3rd, 2015, 20:55
Forum: PM Development Forum
Topic: Pokémon Psychic Seeds [Demo]
Replies: 37
Views: 101086

Re: Pokémon Psychic Seeds [demo]

It has been exactly 3 months since the last post, so I've though to give the current progress of the project. There's good and bad news. The bad one is due to palkone's work he has very little free time to actually think and design new levels, with the restraint of time we decided that the best way ...
by JustBurn
April 1st, 2015, 06:24
Forum: PM Development Forum
Topic: Has anybody PM schematic ?
Replies: 11
Views: 31888

Re: Has anybody PM schematic ?

Not sure what else i need to add into the discussion after we talked in the forum chat :) My only suggestion was to play around with the LCD, not only you have a chance to play around with it but also prove that all reversed engineered signals are actually correct... but considering it's a 0.5 pitch...
by JustBurn
March 28th, 2015, 05:19
Forum: Main PM Forum
Topic: English translation of Japanese manuals?
Replies: 4
Views: 13775

Re: English translation of Japanese manuals?

Any translator will be willing to help you translate any Japanese manual as long you pay him well.
by JustBurn
March 27th, 2015, 22:48
Forum: PM Development Forum
Topic: Has anybody PM schematic ?
Replies: 11
Views: 31888

Re: Has anybody PM schematic ?

CN3-28 sounds right = ~18.7khz / 65 / 4 = ~72Hz (refresh rate) How do you come up with those numbers? 65 columns times 4 rows of 24 pixels or something? The controller actually is 132 columns by 65 rows. According to SED1565 datasheet : Page 31 shows the clocking signal of a frame, CL and FR can be...