Search found 90 matches
- July 3rd, 2015, 09:03
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25527
Re: PokeMini for TI Nspire
If your talking about the no reaction on the input in the emulator's menu is because of a change in 0.60. Previously the UI menu rendering function did both rendering and logics, in the latest one the logics are separated from the rendering (like they should had been from the start). You should call...
- July 1st, 2015, 22:13
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Full Game]
- Replies: 22
- Views: 64270
Re: Pokémon Psychic Seeds [Full Game]
Thanks everyone for the feedback :D Regarding about switching characters... I actually never had issues with it apart of 1 stage that you need to scramble the exeggcutes to reach up, but even dynamic selection shouldn't help much in that one. One part of the strategy is to memorize the order you unl...
- May 31st, 2015, 23:14
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Demo]
- Replies: 37
- Views: 101086
Re: Pokémon Psychic Seeds [demo]
We already have all levels done and we are beta testing everything to make 100% sure everything works as it should, atm there's only small tweaks and adjustments. The game fits nicely in 256KB ROM space (with less than 1KB to spare), woohoo! That means you can have this game on your Flash card toget...
- May 27th, 2015, 21:02
- Forum: PM Development Forum
- Topic: PokeMini for TI Nspire
- Replies: 7
- Views: 25527
Re: PokeMini for TI Nspire
Sound will not be emulated if it's disabled. I assume you just ported the SDL one, usually that will run slow on handhelds and old generation consoles. You should code it to interact with the hardware directly or use a low-level library designed for that system, if you do that i'll assure you'll get...
- May 15th, 2015, 08:51
- Forum: PM Development Forum
- Topic: pokemon mini programming
- Replies: 2
- Views: 12597
Re: pokemon mini programming
There's an old C compiler.
It's outdated, it's cannot do banking and cannot do arithmetic bigger than 16-bits.
But is good enough for learning and code something simple.
It's outdated, it's cannot do banking and cannot do arithmetic bigger than 16-bits.
But is good enough for learning and code something simple.
- May 10th, 2015, 20:35
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Demo]
- Replies: 37
- Views: 101086
Re: Pokémon Psychic Seeds [demo]
If there's at least 10 people interested in the physical cartridge i might consider that.
But doubt there's actually even 10 people interested in the Pokémon-mini at all (and no, the ones that trade them for profit or collection doesn't count).
But doubt there's actually even 10 people interested in the Pokémon-mini at all (and no, the ones that trade them for profit or collection doesn't count).
- May 3rd, 2015, 20:55
- Forum: PM Development Forum
- Topic: Pokémon Psychic Seeds [Demo]
- Replies: 37
- Views: 101086
Re: Pokémon Psychic Seeds [demo]
It has been exactly 3 months since the last post, so I've though to give the current progress of the project. There's good and bad news. The bad one is due to palkone's work he has very little free time to actually think and design new levels, with the restraint of time we decided that the best way ...
- April 1st, 2015, 06:24
- Forum: PM Development Forum
- Topic: Has anybody PM schematic ?
- Replies: 11
- Views: 31888
Re: Has anybody PM schematic ?
Not sure what else i need to add into the discussion after we talked in the forum chat :) My only suggestion was to play around with the LCD, not only you have a chance to play around with it but also prove that all reversed engineered signals are actually correct... but considering it's a 0.5 pitch...
- March 28th, 2015, 05:19
- Forum: Main PM Forum
- Topic: English translation of Japanese manuals?
- Replies: 4
- Views: 13775
Re: English translation of Japanese manuals?
Any translator will be willing to help you translate any Japanese manual as long you pay him well.
- March 27th, 2015, 22:48
- Forum: PM Development Forum
- Topic: Has anybody PM schematic ?
- Replies: 11
- Views: 31888
Re: Has anybody PM schematic ?
CN3-28 sounds right = ~18.7khz / 65 / 4 = ~72Hz (refresh rate) How do you come up with those numbers? 65 columns times 4 rows of 24 pixels or something? The controller actually is 132 columns by 65 rows. According to SED1565 datasheet : Page 31 shows the clocking signal of a frame, CL and FR can be...