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Re: Pac-It for Pokemon Mini

Posted: July 4th, 2018, 01:18
by VirtualChris
Worked for a little bit on the game today. Started work on the jumping Kangaskhan doodle-jump-type game. All you can do now is change which direction he faces. I wish I had some way to test this on a real Pokemon Mini.
p3.png
Kangaskhan keeps jumping
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Re: Pac-It for Pokemon Mini

Posted: July 5th, 2018, 01:12
by VirtualChris
I was trying to code another game but am having problems. The ticker won't change and nothing will work past title_screen: (line 132 in the attached code.) What am I doing wrong?!

Re: Pac-It for Pokemon Mini

Posted: July 5th, 2018, 12:09
by zoranc
What is the address of the ticker variable? I guess it is not in the RAM hence you can't increment it... Second (less likely) guess is that you are addressing wrong page with the segment register.

Re: Pac-It for Pokemon Mini

Posted: July 6th, 2018, 01:10
by VirtualChris
So I put the variables in RAM and it started working, which is odd because I didn't have to do that with the first game I did.

Re: Pac-It for Pokemon Mini

Posted: July 27th, 2018, 12:38
by VirtualChris
Apparently logging into this forum is an Easter egg. Nothing for at least 10 days and then spam. I learned something, however: Making a Doodle-Jump-type game is easy to do in assembler if you only have 2 platforms to worry about.
I have been working on a mini-game called Kangaskhan Keeps Jumping. This is the Doodle-Jump-game I'm talking about. So please tell me what you think of it so far.

Re: Pac-It for Pokemon Mini

Posted: July 28th, 2018, 13:46
by VirtualChris
Aaand, nobody cares. Where is everyone? It's like a ghost town here. Nevertheless, I continued work on this and made improvements to the down movement of the platforms.

Re: Pac-It for Pokemon Mini

Posted: September 18th, 2018, 02:44
by VirtualChris
Changed the clouds, the numbers, and added a C button press to exit the game at any time. What do you think of my new clouds?
Image

Re: Pac-It for Pokemon Mini

Posted: September 21st, 2018, 02:20
by MiniMe
Game and clouds look good! I’ll try it out on a PM once I’m around a PC to load it. Keep it up!

Re: Pac-It for Pokemon Mini

Posted: December 2nd, 2018, 04:22
by mixiekins
VirtualChris wrote:Aaand, nobody cares. Where is everyone? It's like a ghost town here.
I've noticed that, even if the notifications are enabled, no emails are arriving lately (and by lately I mean for the past few months). I've checked my spam and bulk folders but there's nothing coming in from PMs nor thread subscriptions, so I think there may be a problem. I wouldn't take it personally, because I would guess that it's not just me, perhaps a mod can have a look at the mailserver logs and run some tests (I'm happy to volunteer as a guinea pig).

Re: Pac-It for Pokemon Mini

Posted: January 3rd, 2019, 16:50
by cZizzy
The kangaskhan jumping game is fun! The most satisfying part for me is hitting platforms consecutively without dropping back down.

here's my highscore on emu (with occasional pausing/stalling on platforms):
snapshot.jpg
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