New flash cart in development

Official support and feedback forum for DITTO mini and older flash carts like PokéCard512.
zoranc
Posts: 298
Joined: August 13th, 2010, 18:13
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Re: New flash cart in development

Post by zoranc »

More pictures for your viewing pleasure...

It looks like a normal game cart:
IMG_3120.jpg
It can fit in the standard case without any cuts at all:
IMG_3122.jpg
There are no cuts on the back side either:
IMG_3123.jpg
zoranc
Posts: 298
Joined: August 13th, 2010, 18:13
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Re: New flash cart in development

Post by zoranc »

Also the PCB outside of the case:
IMG_3125.jpg
Closer look:
IMG_3126.jpg
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YasaSheep
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Joined: November 20th, 2005, 04:04
Location: Portland (Also the discord)
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Re: New flash cart in development

Post by YasaSheep »

wow, great!
scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: New flash cart in development

Post by scyther »

Very nice, looking forward to seeing it in action :)
VirtualChris
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Re: New flash cart in development

Post by VirtualChris »

So how do you load games on it?
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Agilo
PM.net Staff
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Joined: October 1st, 2008, 01:38
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Re: New flash cart in development

Post by Agilo »

VirtualChris wrote:So how do you load games on it?
You stare at it violently until it gives up and produces a game. :)

But in seriousness, zoranc stated:
zoranc wrote:Latest news the 5 PCBs are finished as you saw from my last post. There was a small error in the produced PCBs which turns out is not a big deal to fix in the final production run. Those produced PCBs are good enough for testing, developing the VHDL firmware, and the PC flasher software. Stay tuned for more news!
It will be similar to the old flash carts: you use the flasher software to write ("flash") software (games or homebrew) to the cart. Just be patient, in time (upon release) there will be guides on how to use the cart. ;)

Meanwhile, why don't you hang out with us on IRC (#pmdev on EFNet, or use the web-interface) while you wait? :)
Sora231
Posts: 3
Joined: July 19th, 2016, 20:43

Re: New flash cart in development

Post by Sora231 »

Awesome!!! I can't wait till these flashcarts are finished!
Lupin
Team Pokémé
Posts: 94
Joined: January 10th, 2005, 13:06

Re: New flash cart in development

Post by Lupin »

Seems like i wont get rid of my last PCBs and parts now, heh.

Not based on my design? You still use the same cpld and programming technique as i may assume by the photos. Any ideas on improvements on the flasher construction? Will you get cables made?

How large is the memory?

Good job on cramping that bga flash into the design and turning it into a single side populated board. Was it hard (or expensive...) to find a manufacturer for the PCBs?

I know how much effort it is to turn such thing into production, either you know someone who will do you a favour and help you or you pay lots for proto pcbs, stencils and assembly. Wouldnt be a problem if you'd plan to produce higher quantities...
So yeah, good job! I'll want one :-)
poketom
Posts: 7
Joined: April 5th, 2014, 12:44

Re: New flash cart in development

Post by poketom »

Are all the carts in this run spoken for already?
scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: New flash cart in development

Post by scyther »

Lupin wrote:Seems like i wont get rid of my last PCBs and parts now, heh.

Not based on my design? You still use the same cpld and programming technique as i may assume by the photos. Any ideas on improvements on the flasher construction? Will you get cables made?

How large is the memory?

Good job on cramping that bga flash into the design and turning it into a single side populated board. Was it hard (or expensive...) to find a manufacturer for the PCBs?

I know how much effort it is to turn such thing into production, either you know someone who will do you a favour and help you or you pay lots for proto pcbs, stencils and assembly. Wouldnt be a problem if you'd plan to produce higher quantities...
So yeah, good job! I'll want one :-)
Lupin is alive! What a miracle :)
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