Pac-It for Pokemon Mini

PM development, programming, hacking and all that fun stuff.
VirtualChris
Posts: 85
Joined: February 21st, 2015, 22:53
Location: United States
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Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 4th, 2018, 01:18

Worked for a little bit on the game today. Started work on the jumping Kangaskhan doodle-jump-type game. All you can do now is change which direction he faces. I wish I had some way to test this on a real Pokemon Mini.
p3.png
Kangaskhan keeps jumping
p3.png (3.48 KiB) Viewed 102 times

VirtualChris
Posts: 85
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 5th, 2018, 01:12

I was trying to code another game but am having problems. The ticker won't change and nothing will work past title_screen: (line 132 in the attached code.) What am I doing wrong?!
Attachments
ftff1.zip
(3.49 KiB) Downloaded 5 times

zoranc
Posts: 224
Joined: August 13th, 2010, 18:13

Re: Pac-It for Pokemon Mini

Postby zoranc » July 5th, 2018, 12:09

What is the address of the ticker variable? I guess it is not in the RAM hence you can't increment it... Second (less likely) guess is that you are addressing wrong page with the segment register.

VirtualChris
Posts: 85
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 6th, 2018, 01:10

So I put the variables in RAM and it started working, which is odd because I didn't have to do that with the first game I did.


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