Pac-It for Pokemon Mini

PM development, programming, hacking and all that fun stuff.
VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 4th, 2018, 01:18

Worked for a little bit on the game today. Started work on the jumping Kangaskhan doodle-jump-type game. All you can do now is change which direction he faces. I wish I had some way to test this on a real Pokemon Mini.
p3.png
Kangaskhan keeps jumping
p3.png (3.48 KiB) Viewed 886 times

VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 5th, 2018, 01:12

I was trying to code another game but am having problems. The ticker won't change and nothing will work past title_screen: (line 132 in the attached code.) What am I doing wrong?!
Attachments
ftff1.zip
(3.49 KiB) Downloaded 50 times

zoranc
Posts: 230
Joined: August 13th, 2010, 18:13

Re: Pac-It for Pokemon Mini

Postby zoranc » July 5th, 2018, 12:09

What is the address of the ticker variable? I guess it is not in the RAM hence you can't increment it... Second (less likely) guess is that you are addressing wrong page with the segment register.

VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 6th, 2018, 01:10

So I put the variables in RAM and it started working, which is odd because I didn't have to do that with the first game I did.

VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 27th, 2018, 12:38

Apparently logging into this forum is an Easter egg. Nothing for at least 10 days and then spam. I learned something, however: Making a Doodle-Jump-type game is easy to do in assembler if you only have 2 platforms to worry about.
I have been working on a mini-game called Kangaskhan Keeps Jumping. This is the Doodle-Jump-game I'm talking about. So please tell me what you think of it so far.
Attachments
pokemonpartytwo11.min
Pokemon Party Mini 2 - July 27, 2018
(29.75 KiB) Downloaded 47 times

VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » July 28th, 2018, 13:46

Aaand, nobody cares. Where is everyone? It's like a ghost town here. Nevertheless, I continued work on this and made improvements to the down movement of the platforms.
Attachments
pokemonpartytwo13.min
Pokemon Party Mini 2 - July 28, 2018
(29.75 KiB) Downloaded 53 times

VirtualChris
Posts: 89
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pac-It for Pokemon Mini

Postby VirtualChris » September 18th, 2018, 02:44

Changed the clouds, the numbers, and added a C button press to exit the game at any time. What do you think of my new clouds?
Image

MiniMe
Posts: 29
Joined: January 7th, 2013, 00:57

Re: Pac-It for Pokemon Mini

Postby MiniMe » September 21st, 2018, 02:20

Game and clouds look good! I’ll try it out on a PM once I’m around a PC to load it. Keep it up!


Return to “PM Development Forum”

Who is online

Users browsing this forum: No registered users and 1 guest

cron