Frank the Fruit Fly

PM development, programming, hacking and all that fun stuff.
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VirtualChris
Posts: 153
Joined: February 21st, 2015, 22:53
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Frank the Fruit Fly

Post by VirtualChris »

So I discovered something about adding a second song in a game. The code for the Music Test .min game doesn't work correctly when there's just two songs. I had to delete 2 "shl a"s from this:

Code: Select all

	mov b, 0
	mov a, [bgm_select]
	shl a
	shl a
	shl a
	shl a
	mov hl, bgm_list+2
	add hl, ba
	mov b, [hl]
	dec hl
	dec hl
	mov hl, [hl]
	call pmmusic_playbgm
Anyway, I now am working on a version of my never-finished Game Boy game "Frank the Fruit Fly." It's kind of like Togepi's adventure, only you use the directional pad and B button for it.
I spent last night programming the title screen and pressing A to start the game. Frank will fly off screen when A is pressed and the game will start. Frank can then fly around the screen, even diagonally. I read in an .asm file that I have to do something special when the game gets to be 64k or higher. Is it fairly easy to do?
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ftff4.zip
(5.91 KiB) Downloaded 1259 times
VirtualChris
Posts: 153
Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Post by VirtualChris »

I've decided to stop work on the Pokemon Party Mini 2 game I was working on and work on this instead. How do you like my banana? Should I make it be the outline of one or is this okay, or what?
Image
VirtualChris
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Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Post by VirtualChris »

Is this one better?
Image
Attachments
ftff7.min
(16.31 KiB) Downloaded 1192 times
scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Post by scyther »

like the first one more!
VirtualChris
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Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Post by VirtualChris »

I liked the first one more as well, but I liked the dithered ground, so I combined the first banana's look with the dithered ground in the second picture and got this. What do you think?
Image
scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Post by scyther »

The best :)
VirtualChris
Posts: 153
Joined: February 21st, 2015, 22:53
Location: United States
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Re: Frank the Fruit Fly

Post by VirtualChris »

A couple more screens I made:
Image
Image
VirtualChris
Posts: 153
Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Post by VirtualChris »

Still working on this. Here's a frog screenshot.
Image
scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Post by scyther »

Looks like frogs and flies, that would be a cool game to have on the mini, but I am not sure any arcade style games can maintain a constant link through the IR.
VirtualChris
Posts: 153
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Frank the Fruit Fly

Post by VirtualChris »

A bad strawberry. Eating this causes Frank to lose health instead of gain it.
Image
A few questions:
1. I read somewhere in the samples of the Pokemon Mini that something has to be done to make a ROM be more than 64k. What is it? I want this game to be 4MB like all the others.
2. Can someone add this game to the Homebrew section on this site?
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