Frank the Fruit Fly

PM development, programming, hacking and all that fun stuff.
VirtualChris
Posts: 96
Joined: February 21st, 2015, 22:53
Location: United States
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Frank the Fruit Fly

Postby VirtualChris » July 7th, 2018, 00:35

So I discovered something about adding a second song in a game. The code for the Music Test .min game doesn't work correctly when there's just two songs. I had to delete 2 "shl a"s from this:

Code: Select all

   mov b, 0
   mov a, [bgm_select]
   shl a
   shl a
   shl a
   shl a
   mov hl, bgm_list+2
   add hl, ba
   mov b, [hl]
   dec hl
   dec hl
   mov hl, [hl]
   call pmmusic_playbgm


Anyway, I now am working on a version of my never-finished Game Boy game "Frank the Fruit Fly." It's kind of like Togepi's adventure, only you use the directional pad and B button for it.
I spent last night programming the title screen and pressing A to start the game. Frank will fly off screen when A is pressed and the game will start. Frank can then fly around the screen, even diagonally. I read in an .asm file that I have to do something special when the game gets to be 64k or higher. Is it fairly easy to do?
Attachments
ftff4.zip
(5.91 KiB) Downloaded 148 times

VirtualChris
Posts: 96
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Frank the Fruit Fly

Postby VirtualChris » October 22nd, 2018, 07:05

I've decided to stop work on the Pokemon Party Mini 2 game I was working on and work on this instead. How do you like my banana? Should I make it be the outline of one or is this okay, or what?
Image

VirtualChris
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Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Postby VirtualChris » October 22nd, 2018, 22:00

Is this one better?
Image
Attachments
ftff7.min
(16.31 KiB) Downloaded 54 times

scyther
Posts: 46
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Postby scyther » October 23rd, 2018, 02:06

like the first one more!

VirtualChris
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Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Postby VirtualChris » October 23rd, 2018, 02:33

I liked the first one more as well, but I liked the dithered ground, so I combined the first banana's look with the dithered ground in the second picture and got this. What do you think?
Image

scyther
Posts: 46
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Postby scyther » October 25th, 2018, 16:26

The best :)

VirtualChris
Posts: 96
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Frank the Fruit Fly

Postby VirtualChris » October 26th, 2018, 01:02

A couple more screens I made:
Image
Image

VirtualChris
Posts: 96
Joined: February 21st, 2015, 22:53
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Re: Frank the Fruit Fly

Postby VirtualChris » November 23rd, 2018, 02:03

Still working on this. Here's a frog screenshot.
Image

scyther
Posts: 46
Joined: November 5th, 2013, 14:25

Re: Frank the Fruit Fly

Postby scyther » November 23rd, 2018, 02:53

Looks like frogs and flies, that would be a cool game to have on the mini, but I am not sure any arcade style games can maintain a constant link through the IR.

VirtualChris
Posts: 96
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Frank the Fruit Fly

Postby VirtualChris » December 4th, 2018, 03:04

A bad strawberry. Eating this causes Frank to lose health instead of gain it.
Image
A few questions:
1. I read somewhere in the samples of the Pokemon Mini that something has to be done to make a ROM be more than 64k. What is it? I want this game to be 4MB like all the others.
2. Can someone add this game to the Homebrew section on this site?


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