Search found 5 matches

by Jhynjhiruu
July 25th, 2020, 04:20
Forum: PM Development Forum
Topic: 5 colour animation demo
Replies: 0
Views: 550

5 colour animation demo

I updated the multicolour demo that Zoranc and I have been working on to allow playing animations. The theoretical max speed with 5 colours is 18fps, but the animation my friend made for this demo is 8 frames long and is designed to be played at 4fps. Included files: .min binary C and assembly sourc...
by Jhynjhiruu
May 10th, 2020, 18:33
Forum: PM Development Forum
Topic: where areDitto Mini's save backup and restore features?
Replies: 2
Views: 1608

Re: where areDitto Mini's save backup and restore features?

Most of the code for reading the save data is complete, we're just missing an official library for writing data back to the Ditto.
by Jhynjhiruu
December 21st, 2019, 21:51
Forum: PM Development Forum
Topic: How to extract the sound files from the roms?
Replies: 9
Views: 8630

Re: How to extract the sound files from the roms?

OK, I've written a (very slow, incomplete) converter, and successfully converted raw Minlib note data into audio info which can be loaded in Audacity and exported. I want to work on the code a bit more before I release it, but I'll post some previews on the Discord server if you want to join that.
by Jhynjhiruu
December 20th, 2019, 05:16
Forum: PM Development Forum
Topic: How to extract the sound files from the roms?
Replies: 9
Views: 8630

Re: How to extract the sound files from the roms?

After a significant amount of research and reverse engineering: yes, it is in fact possible to extract audio data from ROMs. Minlib (Nintendo's SDK library for the Mini) contains audio playing code using a standard format consisting of note data and some control characters; I've been successful in r...
by Jhynjhiruu
June 1st, 2019, 18:09
Forum: PM Development Forum
Topic: How to extract the sound files from the roms?
Replies: 9
Views: 8630

Re: How to extract the sound files from the roms?

I would imagine that all of Nintendo's games use the same code for audio, given that they had some kind of development library; the (small amount of) work I've done reversing Pokémon Tetris from a disassembly has led to some insight on how audio is loaded, but as for extracting it I just read the va...