Thanks, for some reason the last line of the file is repeated twice beurk... will fix that
Search found 9 matches
- June 12th, 2004, 14:09
- Forum: PM Development Forum
- Topic: mindx assembler bug
- Replies: 12
- Views: 22233
- June 10th, 2004, 19:33
- Forum: PM Development Forum
- Topic: mindx assembler bug
- Replies: 12
- Views: 22233
mindx assembler bug
I just fixed both problems, take the new minx_v10 when you see the time of the file changed (and jdbnz was typed as "jbdnz" in asm/disasm, i changed that too)
- June 10th, 2004, 15:38
- Forum: PM Development Forum
- Topic: PokeKaMini debugger bug
- Replies: 28
- Views: 40728
PokeKaMini debugger bug
BCD Behaviour is not completely understood yet, and I dont think we should care (for now) as I dont think any game use the BCD feature. For mul and div, i think it is described in mindx.txt but if you have any further question about them let me know
- June 10th, 2004, 13:07
- Forum: PM Development Forum
- Topic: PokeMini Opcodes
- Replies: 9
- Views: 17967
PokeMini Opcodes
100% of non-extended (non-CE and non-CF) opcodes are now understood!
- June 9th, 2004, 14:59
- Forum: PM Development Forum
- Topic: mindx assembler bug
- Replies: 12
- Views: 22233
mindx assembler bug
Thanks for the report, all those bugs are fixed now (it will be in next mindx revision, or you can come on irc channel #pmdev if you want the latest one
- June 7th, 2004, 18:49
- Forum: PM Development Forum
- Topic: linear mode
- Replies: 13
- Views: 23109
linear mode
btw, if youre coding with justburns debugger, i think it doesnt support pseudo-linear mode yet anyway
- June 7th, 2004, 18:48
- Forum: PM Development Forum
- Topic: linear mode
- Replies: 13
- Views: 23109
linear mode
<t>No, this hardware pseudo-linear mode works almost like the software pseudo-linear mode used in sokomini to display the title screen. That means its like the tiled mode with tiles 0,1,2,3,4,...,$5F displayed on screen from left to right, up to down, and with tiles graphics are stored at $1000. So ...
- June 7th, 2004, 17:26
- Forum: PM Development Forum
- Topic: mindx assembler bug
- Replies: 12
- Views: 22233
mindx assembler bug
Thanks, Ive corrected the problem for both disassembler and assembler - forgot to put the 2nd parameter for subw. It will be available in next mindx revision
- May 31st, 2004, 13:45
- Forum: PM Development Forum
- Topic: PokeMini Opcodes
- Replies: 9
- Views: 17967
PokeMini Opcodes
opcode FF : yeah, and i love you already