Search found 9 matches

by DaveX
June 12th, 2004, 14:09
Forum: PM Development Forum
Topic: mindx assembler bug
Replies: 12
Views: 22233

mindx assembler bug

Thanks, for some reason the last line of the file is repeated twice beurk... ;) will fix that ;)
by DaveX
June 10th, 2004, 19:33
Forum: PM Development Forum
Topic: mindx assembler bug
Replies: 12
Views: 22233

mindx assembler bug

I just fixed both problems, take the new minx_v10 when you see the time of the file changed ;) (and jdbnz was typed as "jbdnz" in asm/disasm, i changed that too)
by DaveX
June 10th, 2004, 15:38
Forum: PM Development Forum
Topic: PokeKaMini debugger bug
Replies: 28
Views: 40728

PokeKaMini debugger bug

BCD Behaviour is not completely understood yet, and I dont think we should care (for now) as I dont think any game use the BCD feature. For mul and div, i think it is described in mindx.txt but if you have any further question about them let me know ;)
by DaveX
June 10th, 2004, 13:07
Forum: PM Development Forum
Topic: PokeMini Opcodes
Replies: 9
Views: 17967

PokeMini Opcodes

100% of non-extended (non-CE and non-CF) opcodes are now understood! ;)
by DaveX
June 9th, 2004, 14:59
Forum: PM Development Forum
Topic: mindx assembler bug
Replies: 12
Views: 22233

mindx assembler bug

Thanks for the report, all those bugs are fixed now (it will be in next mindx revision, or you can come on irc channel #pmdev if you want the latest one ;)
by DaveX
June 7th, 2004, 18:49
Forum: PM Development Forum
Topic: linear mode
Replies: 13
Views: 23109

linear mode

btw, if youre coding with justburns debugger, i think it doesnt support pseudo-linear mode yet anyway
by DaveX
June 7th, 2004, 18:48
Forum: PM Development Forum
Topic: linear mode
Replies: 13
Views: 23109

linear mode

<t>No, this hardware pseudo-linear mode works almost like the software pseudo-linear mode used in sokomini to display the title screen. That means its like the tiled mode with tiles 0,1,2,3,4,...,$5F displayed on screen from left to right, up to down, and with tiles graphics are stored at $1000. So ...
by DaveX
June 7th, 2004, 17:26
Forum: PM Development Forum
Topic: mindx assembler bug
Replies: 12
Views: 22233

mindx assembler bug

Thanks, Ive corrected the problem for both disassembler and assembler - forgot to put the 2nd parameter for subw. It will be available in next mindx revision
by DaveX
May 31st, 2004, 13:45
Forum: PM Development Forum
Topic: PokeMini Opcodes
Replies: 9
Views: 17967

PokeMini Opcodes

opcode FF : yeah, and i love you already ;-)