Search found 202 matches

by YasaSheep
October 25th, 2022, 22:58
Forum: Main PM Forum
Topic: Pending website updates megathread
Replies: 1
Views: 7663

Re: Pending website updates megathread

I got editor powers now so I updated the news and recategorized all the games. Finishing the games reorg and fixing tools may take some work I can't do and I'll slowly upload missing games as I have time. In lieu of the nav bar, you can view the homebrew subcategories via this menu . For now I uploa...
by YasaSheep
October 25th, 2022, 04:20
Forum: PM Development Forum
Topic: Fast RNG algorithm
Replies: 1
Views: 471

Re: Fast RNG algorithm

Nice! Here's a 36 cycle version in Epson syntax, best I could get: xorshift: LD HL,#XSHFT LD BA,[HL] RR B RR A XOR [HL],A LD BA,[HL] RR B XOR A,B XOR [HL],A INC HL LD [HL],A RET xor is fairly limited (the only two register version is a,b) so I switched to xoring in memory where possible.
by YasaSheep
May 18th, 2022, 10:54
Forum: PM Development Forum
Topic: Pac-it for Pokemon Mini
Replies: 2
Views: 2167

Re: Pac-it for Pokemon Mini

Yup they're on the Discord, too. :3

But good work! I played this before when you originally linked the GitHub. Never played the original Pac-it, but this was pretty fun.
by YasaSheep
February 19th, 2022, 04:50
Forum: Main PM Forum
Topic: Pending website updates megathread
Replies: 1
Views: 7663

Pending website updates megathread

Just wanted to collect some things which have been forgotten which need changes here on the website. Admin action required On the Flash Cart page, "MrBlinkys PokeCard512 Rev2 related page" should point here . This is most definitely an issue on Mr. Blinky's side, but it's not like he's aro...
by YasaSheep
February 12th, 2022, 15:28
Forum: PM Development Forum
Topic: graphics compiling tool done
Replies: 0
Views: 1855

graphics compiling tool done

I have finally achieve a small dream for PM by "completing" a tool which compiles graphics directly to the obj format for the Epson tool chain! This means that you can include the header files from multiple .c files, plus it also shoves alignment and positioning onto the linker so that you...
by YasaSheep
July 19th, 2021, 23:55
Forum: Main PM Forum
Topic: Look What I made!
Replies: 7
Views: 13156

Re: Look What I made!

This is awesome! Good work.
by YasaSheep
July 20th, 2020, 07:43
Forum: PM Development Forum
Topic: Race mini track editor
Replies: 0
Views: 7411

Race mini track editor

Released the first version here!

You can export and import the tileset/tilemap/metadata for now, but I need to figure out the AI before you can make any real tracks.

Example:

Image

Download
by YasaSheep
July 7th, 2020, 04:24
Forum: Main PM Forum
Topic: Pokemon Race mini track renders
Replies: 0
Views: 8292

Pokemon Race mini track renders

Been playing with Race maps and exported some renders. AFAIK this is only the Grand Prix maps, don't know if there's map data elsewhere, or anything about the challenge maps yet (are they different? never played ^^; ). These are the order the metadata is defined in, preview then track. https://image...
by YasaSheep
January 2nd, 2020, 03:04
Forum: Main PM Forum
Topic: I can't save my Games
Replies: 3
Views: 12723

Re: I can't save my Games

Never actually seen someone get that error before! Obviously your EEPROM chip is bad somehow, though.. not sure if there's any way to repair it. It could either be the chip or maybe the I2C connection but I don't know the details of how it's connected so I can't say if that's for sure an option. We ...
by YasaSheep
December 8th, 2019, 00:14
Forum: PM Development Forum
Topic: PM music for VS Code
Replies: 0
Views: 12272

PM music for VS Code

I just got a bare bones extension together for VS Code over the last couple days! It has highlighting (which should work for SublimeText and TextMate, too) and a little play button so you can play it in pokemini_musicconv without fiddling with the command line. Check it out here !! ( repo ) I hope t...