Search found 298 matches
- May 10th, 2019, 01:59
- Forum: PM Development Forum
- Topic: BIOS dumper for DITTO mini
- Replies: 3
- Views: 12581
BIOS dumper for DITTO mini
For all of those who own a DITTO mini flash cart and want to dump the BIOS here is a small program to do it: bios_dump.min You need to write the program to the flash cart, run it, then download the contents of the flash cart. The BIOS will be in the first 4K of that file. Cutting the first 4K can be...
- April 29th, 2019, 19:41
- Forum: Feedback
- Topic: login issue with chrome
- Replies: 2
- Views: 25284
Re: login issue with chrome
Having a login issue with chrome, keeps telling me to login, I reset the password and was still not able to login. It works with Edge. I also received a message testing 123 Apache the other day. If anyone else is having problems try Edge browser. Deleting the cache helped me with chrome. Had the sa...
- April 29th, 2019, 16:43
- Forum: Flash Carts
- Topic: Dito mini issue
- Replies: 7
- Views: 26156
Re: Dito mini issue
This morning I flashed another game, Togepis and it started working again. I played for about 15 min then it froze again. took battery out and it froze right away again. It must be heat related or something. If you play the same game both from the original cart and from DITTO mini, that would be cl...
- April 29th, 2019, 12:41
- Forum: PM Development Forum
- Topic: Frank the Fruit Fly
- Replies: 63
- Views: 154826
Re: Frank the Fruit Fly
This sucks. I tried this, for pressing right: As you can see, I made it wait for a few frames, have two read_keys calls and it still does the same stupidity as before. What do I have to do here? I'm so frustrated. Can you please add more comments to the code. I have hard time understanding what are...
- April 29th, 2019, 12:16
- Forum: Flash Carts
- Topic: Dito mini issue
- Replies: 7
- Views: 26156
Re: Dito mini issue
I am having an issue with playing pokemon seeds. First game I tried. After a few levels the pokemon mini freezes, only way out is to remove battery. Same issue on a different mini, every once in a while it gets the message like a cart is not inserted. I have cleaned the contacts and am still having...
- April 26th, 2019, 11:31
- Forum: PM Development Forum
- Topic: Frank the Fruit Fly
- Replies: 63
- Views: 154826
Re: Frank the Fruit Fly
I can't seem to get the password screen cursor (Frank) to move correctly. It works on PokeMini, but on a real Pokemon Mini, if you press left or right it sometimes skips a number for no reason. Here is the code I have for testing if right is pressed, for example: call read_keys test a, KEY_RIGHT jn...
- April 18th, 2019, 17:04
- Forum: PM Development Forum
- Topic: Remake of Pazuru
- Replies: 5
- Views: 17807
Re: Remake of Pazuru
Since there is a good C compiler available now (look at if you haven't already https://github.com/pokemon-mini/c88-pokemini) I decided to share the source code of the game. The core engine is less than a 1000 lines of C code (main.c) and I hope readable. It is not tiny, but it is very manageable if ...
- April 17th, 2019, 18:13
- Forum: PM Development Forum
- Topic: New C compiler!!!
- Replies: 2
- Views: 11064
New C compiler!!!
There is adaptation of the Epson C compiler for pokemon mini, by cyborg_ar from our discord channel. It is far superior to the vbcc so everyone is encouraged to use it. I am super excited that PM development would be easier and more accessible. Have fun with it: https://github.com/pokemon-mini/c88-p...
- April 17th, 2019, 18:00
- Forum: PM Marketplace
- Topic: Looking for PM Chikorita CIB
- Replies: 17
- Views: 31802
Re: Looking for PM Chikorita CIB
oh the big boxes, right. i always associate the japanese consoles with a small box, the one without a cart...MamaEend wrote:The green and purple ones also have a JP version
http://www.charapit.com/wp/wp-content/u ... 912_03.jpg
- April 17th, 2019, 17:55
- Forum: PM Development Forum
- Topic: Frank the Fruit Fly
- Replies: 63
- Views: 154826
Re: Frank the Fruit Fly
Help me learn how to save something! I'm using assembly and I want to save three variables at the beginning of a level: the [levelnumber] variable, the [health] one and the [health10] one. And then when the user turns it off, the game stores the info and when it turns back on, you can go right to w...