Search found 206 matches
- January 26th, 2019, 09:57
- Forum: PM Development Forum
- Topic: Japanese translations & data dumps
- Replies: 5
- Views: 17325
Re: Japanese translations & data dumps
Pichu Bros has been translated, we just stalled during the graphics edits and patching it. Any chance that could be resumed? Was it also work of MrBlinky and you? It was, snesy did a couple too. I think I have the data somewhere, would have to find it.. I did most of the title screens but not much ...
- January 26th, 2019, 09:52
- Forum: Main PM Forum
- Topic: Highscores in PM games
- Replies: 1
- Views: 9600
Re: Highscores in PM games
There are more here http://www.pokemon-mini.net/forum/viewt ... f=3&t=1021 :3
- September 23rd, 2018, 01:22
- Forum: PM Development Forum
- Topic: Japanese translations & data dumps
- Replies: 5
- Views: 17325
Re: Japanese translations & data dumps
Pichu Bros has been translated, we just stalled during the graphics edits and patching it.
- June 9th, 2018, 02:25
- Forum: PM Marketplace
- Topic: Blue Pokémon Mini with Green LED for sale
- Replies: 6
- Views: 16142
Re: Blue Pokémon Mini with Green LED for sale
Don't really need to criticize people for contributing. The place is on life support, any contribution is good.
- June 5th, 2018, 23:31
- Forum: Main PM Forum
- Topic: µGame (Micro Handheld)
- Replies: 1
- Views: 9438
Re: µGame (Micro Handheld)
Can't wait to see the case.
- June 3rd, 2018, 23:08
- Forum: PM Development Forum
- Topic: Pac-It for Pokemon Mini
- Replies: 59
- Views: 127229
Re: Pac-It for Pokemon Mini
There are certainly snail-like options, like Slugma/Magcargo. They're like 1.5' shorter than Electrode so it'd probably work visually too.
Another option might be like Dwebble but it's more of a hermit crab.
Another option might be like Dwebble but it's more of a hermit crab.
- May 24th, 2018, 18:11
- Forum: PM Development Forum
- Topic: Pac-It for Pokemon Mini
- Replies: 59
- Views: 127229
Re: Pac-It for Pokemon Mini
Good so far. The movement and collision and health/time all seem to be working perfectly. From your first screenshots, there were supposed to be food or something right? It doesn't show up for me in this version? Will there be those with points or something later (or does it just restore health)?
- May 24th, 2018, 18:07
- Forum: PM Development Forum
- Topic: Remake of Pazuru
- Replies: 5
- Views: 17814
Re: Pazuru for Pokemon Mini
Oh cool. I have the original for 3DS. This is a pretty fun remake. ^^
Definitely want a level select and save state though!
Good work on it.
Definitely want a level select and save state though!
Good work on it.
- May 22nd, 2018, 17:57
- Forum: PM Development Forum
- Topic: Pac-It for Pokemon Mini
- Replies: 59
- Views: 127229
Re: Pac-It for Pokemon Mini
I mean you're moving a static tile index into the position, 98, is that the right index? Also, obviously, it wouldn't go above 1, even if 98 was 1, but I assume you know that and this is just test code.
- May 21st, 2018, 17:29
- Forum: PM Development Forum
- Topic: Pac-It for Pokemon Mini
- Replies: 59
- Views: 127229
Re: Pac-It for Pokemon Mini
Your code doesn't make a lot of sense. Tilemap indexes top out at 255 and I don't see why you would store it in a pointer. Say 0 is at 48 ($30) which is where it is in ASCII. mov x1, TILEMAP mov a, 48 mov [x1], a This will place a 0 in the upper left corner. To place it in a certain position, use TI...