Search found 206 matches
- September 26th, 2006, 23:55
- Forum: PM Development Forum
- Topic: memory block things..
- Replies: 2
- Views: 9597
memory block things..
Hmm, well, I only added the byte with a .db, and nothing was even acessing it yet. So I doubt if it got too big for any register..
- September 26th, 2006, 00:17
- Forum: PM Development Forum
- Topic: memory block things..
- Replies: 2
- Views: 9597
memory block things..
I forgot if they're called memory blocks or memory banks. Either way, how do I use them? And also is the size for each one 16 KB? Cause my game started screwing up the intro screens whe it became one byte over 16 KB.
- May 30th, 2006, 03:48
- Forum: PM Development Forum
- Topic: PkMn Orange Project page
- Replies: 12
- Views: 25226
PkMn Orange Project page
<r>Apparently I'm banned from EF Net so I'm gonna just post and ask questions here. <E>:x</E> First of all I'm trying to think of a way to do collision checking. I'm thinking of storing the solidity state in binary and parse it, but I'm not sure what to store it for, the map or the tiles. Think ther...
- March 7th, 2006, 20:38
- Forum: Main PM Forum
- Topic: play the game
- Replies: 6
- Views: 7553
play the game
Check the readme file, should be in there. But they're the arrows for the directional pad; z,x,c for a,b,c respectively; a for shake; s for reset; and enter for power
- March 5th, 2006, 03:49
- Forum: Main PM Forum
- Topic: Group project time? :)
- Replies: 5
- Views: 9136
Group project time? :)
<t>Nope, I don't see anything Zelda related in the Files or Projects sections. I can try to come up with a general story idea anyways and if we need more sprites.. they're not really that hard to draw. This seems like it'd be quite a test of the PM, though. Can't it only have a ROM of 1 MB? I hope w...
- March 3rd, 2006, 19:50
- Forum: Main PM Forum
- Topic: Group project time? :)
- Replies: 5
- Views: 9136
Group project time? :)
I was more talking gameplay than graphics. Zelda would be interesting, too, though.... Whatever the case, the point was more centered on a group project than porting NetHack. I'd be happy to help either way.
- March 2nd, 2006, 19:57
- Forum: Main PM Forum
- Topic: Group project time? :)
- Replies: 5
- Views: 9136
Group project time? :)
<r>Hey guys; there's this one RPG I really like that I think would port well to the mini. You've probably heard of it before cause it's like twenty years old, you can get the binary and source here: <URL url="http://www.nethack.org/">http://www.nethack.org/</URL> . I'd do it myself but 1) It's huge....
- December 5th, 2005, 01:19
- Forum: PM Development Forum
- Topic: Pongémon-My first PM game
- Replies: 4
- Views: 12347
Pongémon-My first PM game
Oh thank you, I'll add a .txt if and when I upload it for 2 player.
- December 4th, 2005, 11:47
- Forum: PM Development Forum
- Topic: Pongémon-My first PM game
- Replies: 4
- Views: 12347
Pongémon-My first PM game
<r>I've finally completed a game for the Pokemon Mini. <E>:D</E> Well, almost complete, I was planning on adding 2 player mode, but I haven't started on that cause I'd need two flash cards to test it. It's a Pong style game, if you couldn't guess by the name. As a side note, I couldn't really unders...
- November 28th, 2005, 22:27
- Forum: PM Development Forum
- Topic: Your projects and ideas
- Replies: 38
- Views: 63826
Your projects and ideas
It'd work fine, just look at the commercial games. They have Pokemon sprites on them that look good, and they don't even use the gray emulation. The size could be a problem, though. I doubt that since Pokemon Pinball Mini has the entire pokedex from Gold and Silver.