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CAANOO

Posted: March 29th, 2011, 23:38
by nomnomking
Please make a GP2X Caanoo Version of this. Post if you agree :D

Re: CAANOO

Posted: March 30th, 2011, 07:07
by YasaSheep
Of what? Pokemini?

Re: CAANOO

Posted: March 31st, 2011, 22:51
by nomnomking
Yahh a Pokemini emulator

Re: CAANOO

Posted: April 1st, 2011, 10:47
by zoranc
At first i thought of it as a silly idea, but on second thought it is actually a cool one i think. Having pokemini in the pocket for my wizz or for theirs canoo/dingo would be actually useful. All of the games could be carried, and the speed of the processors on those handhelds is such that a fluent emulation or PM is very, very possible. It might also increase interest in PM in the GP community...

Re: CAANOO

Posted: April 2nd, 2011, 16:18
by nomnomking
yahh there is already one for the WIZ but i have a Caanoo and nobody has felt like porting one. i would try it myself but the last thing i tried to program broke my computer so iv decided to stay away from C++ for a while :lol:

Re: CAANOO

Posted: April 14th, 2011, 21:19
by JustBurn
PokeMini is written in C language so don't worry much ;)

The Wiz port is maintained by me, since i got disappointed with Wiz's SDL performance I've used a special lib called libuwiz which archived full-speed emulation. :D

I don't own a Caanoo or know anyone at #pmdev that owns one, so i can't port it atm.
In 0.4.5 release I'll add a SDL port so no one can make a excuse to not port it to the Caanoo. :P
... although if you show up in the channel we can try to port it together. :)

p0p have a dingoo and I did tried to use Dingoo's SDK but but didn't got success :(

Re: CAANOO

Posted: July 1st, 2011, 10:50
by Jurk
Port done...


http://dl.openhandhelds.org/cgi-bin/caa ... 0,0,73,732
Exe + source on the same download

Re: CAANOO

Posted: July 5th, 2011, 05:41
by JustBurn
Thanks for the port :)