Unable to use PokeMini

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lameboyadvance
PM.net Staff
Posts: 38
Joined: May 26th, 2004, 02:55

Unable to use PokeMini

Post by lameboyadvance » July 1st, 2004, 20:11

I dont know if its just my PC, but every time I try to run PokeMini it just reboots my PC. Im using a Celeron 300 w/ 64MB RAM running 98SE. Any ideas?

darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

Unable to use PokeMini

Post by darkfader » July 3rd, 2004, 03:24

9x sucks! try a real OS :)

lameboyadvance
PM.net Staff
Posts: 38
Joined: May 26th, 2004, 02:55

Unable to use PokeMini

Post by lameboyadvance » July 3rd, 2004, 11:15

-_- ...The thing is, PokeKaMini works. I thought they were pretty much the same thing.

p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

Unable to use PokeMini

Post by p0p » July 4th, 2004, 13:08

lameboyadvance, which directX version are you running ?

lameboyadvance
PM.net Staff
Posts: 38
Joined: May 26th, 2004, 02:55

Unable to use PokeMini

Post by lameboyadvance » July 8th, 2004, 18:58

According to dxdiag DirectX 8.1 (4.08.01.0881)

PokeSlap

Unable to use PokeMini

Post by PokeSlap » July 23rd, 2004, 05:24

Check if DirectSound is supported on your PC...

PokeSlap

Unable to use PokeMini

Post by PokeSlap » July 23rd, 2004, 05:25

..err, Fully supported

lameboyadvance
PM.net Staff
Posts: 38
Joined: May 26th, 2004, 02:55

Unable to use PokeMini

Post by lameboyadvance » July 25th, 2004, 07:29

Well, I installed DX9 and that fixed it. If you ever write a readme.txt for PokeMini, make sure you include that under min requirements.

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