Pokémon Psychic Seeds [Demo]

PM development, programming, hacking and all that fun stuff.
JustBurn
Team Pokémé
Posts: 90
Joined: April 14th, 2011, 19:07

Re: Pokémon Psychic Seeds [demo]

Post by JustBurn » February 3rd, 2015, 22:27

It's not dead... just going very slowly, Palkone is very busy with life and there's still a lot of work to do, still too many stages yet to be designed :)

Virtual Boy? I'm not sure about red 96x64 being projected directly into your eyes will look pleasing :lol:

Porting the game to 32-bits platforms shouldn't be hard as the game engine was originally written in C for quicker designing and testing of the gameplay (actually Palkone still use that to design and test new levels) and the same code was ported into the Minx CPU.

All the menu, options, etc. was coded directly into the Minx CPU so that part will need to be ported.

... but first we need to complete the Pokémon-Mini version, then we can finally look into other platforms ;)

JustBurn
Team Pokémé
Posts: 90
Joined: April 14th, 2011, 19:07

Re: Pokémon Psychic Seeds [demo]

Post by JustBurn » May 3rd, 2015, 20:55

It has been exactly 3 months since the last post, so I've though to give the current progress of the project.

There's good and bad news.

The bad one is due to palkone's work he has very little free time to actually think and design new levels, with the restraint of time we decided that the best way was to cut the number of levels to half... even so it still 30 levels!

The good news is that we finished all the basics, all the menus and features are working.
We got some music playing but still need some tweaking.
With the reduction of total levels that means only very few levels are needed to be done.

I cannot pinpoint a deadline but i'll say the final release will be soon.

palkone
Posts: 56
Joined: October 27th, 2013, 04:35

Re: Pokémon Psychic Seeds [demo]

Post by palkone » May 4th, 2015, 13:48

Yeah this will be released really soon. Get hyped!

VirtualChris
Posts: 152
Joined: February 21st, 2015, 22:53
Location: United States
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Re: Pokémon Psychic Seeds [demo]

Post by VirtualChris » May 9th, 2015, 00:06

On actual cartridges? If so I want one!

palkone
Posts: 56
Joined: October 27th, 2013, 04:35

Re: Pokémon Psychic Seeds [demo]

Post by palkone » May 10th, 2015, 06:59

No, most likely not Chris, just a free rom

JustBurn
Team Pokémé
Posts: 90
Joined: April 14th, 2011, 19:07

Re: Pokémon Psychic Seeds [demo]

Post by JustBurn » May 10th, 2015, 20:35

If there's at least 10 people interested in the physical cartridge i might consider that.
But doubt there's actually even 10 people interested in the Pokémon-mini at all (and no, the ones that trade them for profit or collection doesn't count).

zoranc
Posts: 297
Joined: August 13th, 2010, 18:13
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Re: Pokémon Psychic Seeds [demo]

Post by zoranc » May 11th, 2015, 00:37

I am pretty sure there will be 10 people interested to buy the first physical PM game. And yes there are 10 people who are interested in PM for more than just collecting. They are not regulars here.

VirtualChris
Posts: 152
Joined: February 21st, 2015, 22:53
Location: United States
Contact:

Re: Pokémon Psychic Seeds [demo]

Post by VirtualChris » May 12th, 2015, 22:55

When this is done, is there anyone who can put this game on a spare Pokemon Mini cartridge I have?

MiniMe
Posts: 30
Joined: January 7th, 2013, 00:57

Re: Pokémon Psychic Seeds [demo]

Post by MiniMe » May 23rd, 2015, 05:44

Definitely interested in a physical copy of this! I'd pay the cost of ten for one if necessary :P

JustBurn
Team Pokémé
Posts: 90
Joined: April 14th, 2011, 19:07

Re: Pokémon Psychic Seeds [demo]

Post by JustBurn » May 31st, 2015, 23:14

We already have all levels done and we are beta testing everything to make 100% sure everything works as it should, atm there's only small tweaks and adjustments.

The game fits nicely in 256KB ROM space (with less than 1KB to spare), woohoo!
That means you can have this game on your Flash card together with a few small homebrews :D

About the physical copy, sadly i don't have funds for that... but if it was done it should probably be based of the Prototype Card i've designed many years ago (the predecessor of the Lupin's card without USB flashing capability).

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