Hi to all !
I making a new homebrew game for Pokemon mini.
But this one is mainly programmed in C.
Ladies and gentlemen , i present you Sonic Arena.
Sonic Arena is a game where you must destroy the robots of Dr.Robotnik.
You must make the best score before dying.
(Yeah , that's a simple game)
Here's some screenshots :
Now with Colormapper
DOWNLOAD :
V1.0 :
English version
Version française
日本語版
(Just for fun :3)
A new homebrew game for Pokemon mini
A new homebrew game for Pokemon mini
Last edited by blabla on August 19th, 2011, 06:18, edited 1 time in total.
- YasaSheep
- Posts: 205
- Joined: November 20th, 2005, 04:04
- Location: Portland (Also the discord)
- Contact:
Re: A new homebrew game for Pokemon mini
Nope, no random yet. :< You're welcome to implement one though. :3
Also great to see a platformer!
Megaupload borked for me on that, I'll try downloading and playing it again later.
Also great to see a platformer!
Megaupload borked for me on that, I'll try downloading and playing it again later.
Re: A new homebrew game for Pokemon mini
I implemented a random number generator some time ago based on documentation here: http://www.dontronics.com/psbpix/random.html
My implementation (in asm): http://agilo.acjs.net/files/PM/Randomness/
My implementation (in asm): http://agilo.acjs.net/files/PM/Randomness/
Re: A new homebrew game for Pokemon mini
Woho! Nice! A first demo of the abilities of vbcc! Now we are waiting for an update.
Concerning rand() function I tried to find something suitable for 16 bit but didn't manage. I remember old well known algorithm that squares high and low half of a number and adds them up. Other than that Agilos link seems to reasonable choice. Also initial seed could be taken from the realtime clock.
Concerning rand() function I tried to find something suitable for 16 bit but didn't manage. I remember old well known algorithm that squares high and low half of a number and adds them up. Other than that Agilos link seems to reasonable choice. Also initial seed could be taken from the realtime clock.
Re: A new homebrew game for Pokemon mini
Updated !
The game is now playable (Okay , this is not a terrible game and i don't think that this game need a japanese translation x_x) , keep it in mind that you can't save your score.
That's all !
If you have any questions or suggestions , post a comment here.
EDIT : I wonder if you can put my game in the homebrew section... (http://www.pokemon-mini.net/games/?type=homebrew)
The game is now playable (Okay , this is not a terrible game and i don't think that this game need a japanese translation x_x) , keep it in mind that you can't save your score.
That's all !
If you have any questions or suggestions , post a comment here.
EDIT : I wonder if you can put my game in the homebrew section... (http://www.pokemon-mini.net/games/?type=homebrew)
Re: A new homebrew game for Pokemon mini
This is great work. Is this still being worked on? I'd love some SFX and saved scores. Then it would be a perfect PM game. Well done.
PS: I think this should be added to the homebrew list as requested...
PS: I think this should be added to the homebrew list as requested...
Re: A new homebrew game for Pokemon mini
Nope , sorry.
I would like to add some SFX and saved score but vbcc is very limited.
No random , no save support and the Rom size is very limited.(less than 32kb)
And my programming skills aren't very good...
The Pokemon mini is more or less dead.
There are too few people who bought a Pokemon mini in the past
and i was maybe the only person in France to bought it.(i broke it later)
It was a great console but it had few games on it and it only survived 1 year because of that.
There is also too few homebrew games completed , only 6 games completed.(Galatix , Cortex , PokéMaze , PokéSnake , Pongémon and Sokomini)
Why too few homebrew games on it ?
Simply because people aren't interested on the PM.
Voila ! That's all i can say...
If i don't come back the 25 December , i wish you a Merry Christmas !
I would like to add some SFX and saved score but vbcc is very limited.
No random , no save support and the Rom size is very limited.(less than 32kb)
And my programming skills aren't very good...
The Pokemon mini is more or less dead.
There are too few people who bought a Pokemon mini in the past
and i was maybe the only person in France to bought it.(i broke it later)
It was a great console but it had few games on it and it only survived 1 year because of that.
There is also too few homebrew games completed , only 6 games completed.(Galatix , Cortex , PokéMaze , PokéSnake , Pongémon and Sokomini)
Why too few homebrew games on it ?
Simply because people aren't interested on the PM.
Voila ! That's all i can say...
If i don't come back the 25 December , i wish you a Merry Christmas !
Re: A new homebrew game for Pokemon mini
I've though too that i was the only person here until i saw a used Pokemon-mini in a shop that sells 2nd hand stuff. It was the perfect victim to take out the cartridge slot.... i was maybe the only person in France to bought it.(i broke it later)
About VBCC, i've not seen zoranc lately so is very unlikely that anything will be improved or implemented.
Btw, you forgot to attach the color mapping file.
Re: A new homebrew game for Pokemon mini
Guys, I used to be very enthusiastic about vbcc port for PM, but then other tasks/projects took over. One of the reason is that there was not much interest to use it... I know, it has lot of limitations and I have a TODO list of 10 or so important things (addressing more memory is on the top as I can remember). Since I haven't touched it for months, now I intend to release the source code.
- YasaSheep
- Posts: 205
- Joined: November 20th, 2005, 04:04
- Location: Portland (Also the discord)
- Contact:
Re: A new homebrew game for Pokemon mini
Oh that's good to hear. :Dzoranc wrote:... Since I haven't touched it for months, now I intend to release the source code.