PMAS assembler bugs

PM development, programming, hacking and all that fun stuff.
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darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PMAS assembler bugs

Post by darkfader » June 11th, 2004, 15:52

post your bugs about PMAS here :)

PokeSlap

PMAS assembler bugs

Post by PokeSlap » June 21st, 2004, 07:28

Noone seems to care :P

Orion_

PMAS assembler bugs

Post by Orion_ » June 21st, 2004, 11:18

muhahaha, pmas not bugless anymore %) strange, this worked with the previous version but doesnt with the new one :| movw x1,%0000100100001000 : Evaluation error.

p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PMAS assembler bugs

Post by p0p » June 23rd, 2004, 13:47

..DarkFader said % isn`t binary anymore, it`s now MODULO. Binary is 0b or something ;)

p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PMAS assembler bugs

Post by p0p » June 24th, 2004, 02:49

Pokemon Mini ASsembler by Rafael Vuijk (aka DarkFader) (build: Wed Jun 23 14:29:
21 UTC 2004)
pop.asm, line 61: ´mov x1,-48´ : Symbol ´Ë´ not defined.
pop.asm, line 61: ´mov x1,-48´ : Expression error. ...that worked before :/

p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PMAS assembler bugs

Post by p0p » June 25th, 2004, 18:07

thx for fixing ^^

darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PMAS assembler bugs

Post by darkfader » July 1st, 2004, 16:24

PokeSlap: naah... ppl think the bugs I write are hidden features ^_^.
But features not documented in Readme.s are bugs too, so if something is missing in there, post here too.

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