PokeKaMini debugger bug

PM development, programming, hacking and all that fun stuff.
p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PokeKaMini debugger bug

Post by p0p »

poor pu5h :b you`re still my brother ;)
darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PokeKaMini debugger bug

Post by darkfader »

Clicking in memory shows "Cursor Go To..." but it is actually modify byte.
Also, I would like a data watchpoint (breakpoint for data) and single step-out/step-over etc.
Display view fits right to registers.
PokeSlap

PokeKaMini debugger bug

Post by PokeSlap »

All done! :)
darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PokeKaMini debugger bug

Post by darkfader »

* The plugin menu items come in watchpoint menu ! :(
* CPU usage when not running
* blinking statusbar is annoying
* add more instructions :)
PokeSlap

PokeKaMini debugger bug

Post by PokeSlap »

All done! :)
goldmomo

PokeKaMini debugger bug

Post by goldmomo »

I have found Bugs in Pokekamini. ---- pusha and popa sequences dont work correct popa swap bytes in ba,hl,x1,x2 For example try this: mov ba,$0102 mov hl,$0304 mov x1,$0506 mov x2,$0708 pusha popa I think pushax,popax have the same problem ---- cmp n,0 will be displayed as cmp a,0 in debugger (not teste against workings) ---- andb A, [X1+ofs8] is displayed as: andb a,[X1+#nn] add [x1],a and dont works ---- Wrong Displayed with mov a,[x1+ofs8] ;same with x2 mov [x1+ofs8],a not Tested against correct working -----
JustBurn

PokeKaMini debugger bug

Post by JustBurn »

I dont know how the hell the byte swap happened in POPA / POPAX... but fixed :)
Normally i forgot to replace #nn to %b on the last mindx update at "PokeCPUExtra.h"; now fixed!
ADD [X1], A ? What you talking about? that instruction doesn't exist! o_O
Anyhow, thanks alot for the bugs reports, i appreciate it :)
Wait for next release
goldmomo

PokeKaMini debugger bug

Post by goldmomo »

I was wrong with add [x1],a :)
I meaned
andb A, [X1+$88] (CE:20:88) was displayed in debugger as an and a,[X1+#nn] and a dec a.
JustBurn

PokeKaMini debugger bug

Post by JustBurn »

Fixed in 0.6.2 version of PokeKaMini Debugger
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