PokeKaMini debugger bug
PokeKaMini debugger bug
"sub hl,1" doesnt seem to set the zero flag :/
PokeKaMini debugger bug
mmh I really had a strange thing with the debugger today, (0.5.1), here is a step by step picture: http://perso.wanadoo.fr/onori/yn/pmdebug.png
also another bug is that the debugger dont load the whole rom in memory I have a precalc table of 24KB in my rom, and when I try to load a value from about $14DC all the value are zero
also another bug is that the debugger dont load the whole rom in memory I have a precalc table of 24KB in my rom, and when I try to load a value from about $14DC all the value are zero
PokeKaMini debugger bug
$14DC is Working RAM... putting code on $1000~$1FFF will not init Working RAM, same happen at $2000~$20FF
If you really want to init RAM, put them on ROM (> $2100) and then transfer to RAM
If you really want to init RAM, put them on ROM (> $2100) and then transfer to RAM
PokeKaMini debugger bug
oops, sorry ^^
I located my code at $9a just to avoid jump to >$2100, I corrected this and now It work ^^
just waiting for mul to work, and also those strange instruction convertion with addw, maybe did you miss to increment the PC pointer of 2 ?
I located my code at $9a just to avoid jump to >$2100, I corrected this and now It work ^^
just waiting for mul to work, and also those strange instruction convertion with addw, maybe did you miss to increment the PC pointer of 2 ?
PokeKaMini debugger bug
yeah, finally finished my fastputpix routine without using mul ^^ (working perfectly with the debugger) I wonder how fast is it on real hardware/emulator
PokeKaMini debugger bug
and another little bug with: addw x2,hl, it perfom a addw x2,ba, instead of hl
PokeKaMini debugger bug
kinda...
btw, im pu5h... but seems that my friends didnt liked the name, so, now im PokeSlap ^_^ Ill wait first for debugger to get better before port the Core to the PokeMini Emulator
btw, im pu5h... but seems that my friends didnt liked the name, so, now im PokeSlap ^_^ Ill wait first for debugger to get better before port the Core to the PokeMini Emulator