PokeMini Emu bug

PM development, programming, hacking and all that fun stuff.
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Orion_

PokeMini Emu bug

Post by Orion_ » June 25th, 2004, 21:39

yes, I found one :) even if its more complex to catch bug in emu comparing to the debugger. seems that testb [hl],imm8 is completely buggy, anyway testb [nn+imm8],imm8 is working without problems :)

Orion_

PokeMini Emu bug

Post by Orion_ » June 26th, 2004, 14:14

another bug that seems to be in the emu and the debugger (0.5.4) at 0x7200 Ive some value like: 0x5A00,0x5E00, and so on ... and when I perform a movw x2,0x7202; movw x1,[x2]; I get 0x009A in x1 :| and also, in the debugger (could not test this on the emu) andb a,0x03; clear B o_O

PokeSlap

PokeMini Emu bug

Post by PokeSlap » June 28th, 2004, 08:02

Fixed :)

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