PokeMini Opcodes

PM development, programming, hacking and all that fun stuff.
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p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PokeMini Opcodes

Post by p0p »

Hey ppl, now that we finally got most of the opcodes, why not talk about the rest of them here hehe... come on, dare to press those buttons ;)
opcode_FF

PokeMini Opcodes

Post by opcode_FF »

hi, have you discovered me yet?
darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PokeMini Opcodes

Post by darkfader »

assembler WIP...
ORB [NN+$08],$01 -> D90801
DaveX
Team Pokémé
Posts: 9
Joined: May 31st, 2004, 13:45

PokeMini Opcodes

Post by DaveX »

opcode FF : yeah, and i love you already ;-)
p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PokeMini Opcodes

Post by p0p »

pu5h is missing infos on the opcode CE C4... DaveX, maybe you can check ?
Orion_

PokeMini Opcodes

Post by Orion_ »

where can we have those opcodes ? or assembler to start pm dev ?
p0p
Team Pokémé
Posts: 84
Joined: May 9th, 2004, 20:22

PokeMini Opcodes

Post by p0p »

Yo, a good idea would be to download both assemblers in the files-section ;)
Orion_

PokeMini Opcodes

Post by Orion_ »

ho great !
now I find this site a little bit more useful :)
because until yesterday there was not a lot of things in the file section ;)
DaveX
Team Pokémé
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Joined: May 31st, 2004, 13:45

PokeMini Opcodes

Post by DaveX »

100% of non-extended (non-CE and non-CF) opcodes are now understood! ;)
darkfader
Team Pokémé
Posts: 24
Joined: May 17th, 2004, 18:17

PokeMini Opcodes

Post by darkfader »

rotate left and left/right through carry are known too...
and FE is probably breakpoint although I have yet to discover where it goes in bios
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