Minimon rewrite is in progress
Posted: August 31st, 2019, 02:11
Since we've recently learned a LOT about the pokemon mini's CPU core, and thus it's architecture, I decided to reboot my old project, but this time as a complete rewrite. It's incomplete and there is some CPU bug that makes Pinball act super weird, but progress is being made.
Eventually I'll make a secondary RetroArch build target.
Yes, it's web based for now (the emulation core is written in C, and compiled down to WebAssembly), the UI is built in javascript for cross platform reasons
https://minimon.scyl.us
That's the published version, if you want to load a rom just drag it onto the page.
Keys are: z-c are c,b,a and delete (mac)/backspace (everything else) is power.
No rumble or shake IRQ support yet, and the eeprom is not persisted.
Eventually I'll make a secondary RetroArch build target.
Yes, it's web based for now (the emulation core is written in C, and compiled down to WebAssembly), the UI is built in javascript for cross platform reasons
https://minimon.scyl.us
That's the published version, if you want to load a rom just drag it onto the page.
Keys are: z-c are c,b,a and delete (mac)/backspace (everything else) is power.
No rumble or shake IRQ support yet, and the eeprom is not persisted.