double buffering

PM development, programming, hacking and all that fun stuff.
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Orion_

double buffering

Post by Orion_ »

Im trying some kind of double buffering using tilemap address ($2082) features. http://perso.wanadoo.fr/onori/yn/pmcode.txt
first, is my code correct ? why it is not working under PokekaMini debugger ? (where sokomini, who use similar technic for gray, does)
Orion_

double buffering

Post by Orion_ »

when I mean "not working", I mean that I get a blank screen :(
PokeSlap

double buffering

Post by PokeSlap »

Mainlly is bad emulation from the debugger... Come to the channel and we help us, someone there may test on real-hardware or GC emu for you ;)
Orion_

double buffering

Post by Orion_ »

mmh, I dont think this can be a bad emulation, cos I use same technic as sokomini, and sokomini works under the debugger.
Orion_

double buffering

Post by Orion_ »

ok, thanks to DaveX, the little mistake was that the PM is little endian and in my first movw x1,% ... the byte value was inverted ;)
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