double buffering

PM development, programming, hacking and all that fun stuff.
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Orion_

double buffering

Post by Orion_ » June 18th, 2004, 22:30

Im trying some kind of double buffering using tilemap address ($2082) features. http://perso.wanadoo.fr/onori/yn/pmcode.txt
first, is my code correct ? why it is not working under PokekaMini debugger ? (where sokomini, who use similar technic for gray, does)

Orion_

double buffering

Post by Orion_ » June 18th, 2004, 22:33

when I mean "not working", I mean that I get a blank screen :(

PokeSlap

double buffering

Post by PokeSlap » June 21st, 2004, 07:17

Mainlly is bad emulation from the debugger... Come to the channel and we help us, someone there may test on real-hardware or GC emu for you ;)

Orion_

double buffering

Post by Orion_ » June 21st, 2004, 09:22

mmh, I dont think this can be a bad emulation, cos I use same technic as sokomini, and sokomini works under the debugger.

Orion_

double buffering

Post by Orion_ » June 21st, 2004, 13:32

ok, thanks to DaveX, the little mistake was that the PM is little endian and in my first movw x1,% ... the byte value was inverted ;)

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