Im trying some kind of double buffering using tilemap address ($2082) features. http://perso.wanadoo.fr/onori/yn/pmcode.txt
first, is my code correct ? why it is not working under PokekaMini debugger ? (where sokomini, who use similar technic for gray, does)
double buffering
double buffering
Mainlly is bad emulation from the debugger... Come to the channel and we help us, someone there may test on real-hardware or GC emu for you
double buffering
mmh, I dont think this can be a bad emulation, cos I use same technic as sokomini, and sokomini works under the debugger.
double buffering
ok, thanks to DaveX, the little mistake was that the PM is little endian and in my first movw x1,% ... the byte value was inverted