Sprite Help!

PM development, programming, hacking and all that fun stuff.
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seeratheboss
Posts: 8
Joined: November 21st, 2011, 21:39

Sprite Help!

Post by seeratheboss » May 2nd, 2013, 19:56

Hey there, I just want to know how to replace sprites in pokemon mini roms.. I want to hack breeder mini to make it my favorite pokemon.. Any tips on how to edit the sprites?

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YasaSheep
Posts: 195
Joined: November 20th, 2005, 04:04
Location: Portland (Also the discord)
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Re: Sprite Help!

Post by YasaSheep » May 3rd, 2013, 02:18

You can use ColorMapper in the pokemini tools to visually scan for the sprites, or use the PRC Sprites Viewer and Misc. Viewer (Sprite Tile Base) in pokemini with the sprites showing.

Once you have the address, you can just export them, edit them, and import them. I have a tool for that though it will probably need some explaining. https://github.com/logicplace/Imperial/

The basic format of the rpl you would use is simply:

Code: Select all

RPL {
	lib: min
}

spritemap {
	file: pokemon.png # Filename to save to
	dimensions: [cols, rows] # How many sprites there are in a 2D format
	base: $xxxxxx # Address of first sprite here
	map: 0-100 # This is kinda difficult to explain, the 100 should just be rows * columns - 1
}

seeratheboss
Posts: 8
Joined: November 21st, 2011, 21:39

Re: Sprite Help!

Post by seeratheboss » May 3rd, 2013, 16:23

Ahh! Thank you. I will use this. Also,How would you put them in the rom?

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YasaSheep
Posts: 195
Joined: November 20th, 2005, 04:04
Location: Portland (Also the discord)
Contact:

Re: Sprite Help!

Post by YasaSheep » May 8th, 2013, 04:02

It's the same process, just importing instead of exporting.

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