I made a little "fast" put pixel bench, one with MUL and one with SHL, I was wondering which is faster ^^
(one mul l,a with l=64, or 6 shl ^^) If someone can test it on pokemon channel (I hope it keep the original number of cycle of the real pokemon mini), first it Fill the Screen with my function using MUL, then the screen is fast cleared and Filled again with my function using SHL, and loop infinite:
http://perso.wanadoo.fr/onori/yn/putpix.zip
little putpixel test
little putpixel test
mmh, btw, thats wrong, I use 6 shl, and 2 shr, cos we can only shift 8bits register, and a 8bits value *64 generate a 16bits value
little putpixel test
oh.. err.. that was not the subject field