Pokémon Psychic Seeds [Demo]

PM development, programming, hacking and all that fun stuff.
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Joined: October 27th, 2013, 04:35

Pokémon Psychic Seeds [Demo]

Postby palkone » September 16th, 2014, 04:54


Introducing 'Pokémon Psychic Seeds', a new pokémon mini homebrew game made by Justburn and myself. This game is still in development. Check out demo gameplay here: http://youtu.be/H7lgCwLX2Jg

Title: Pokémon Psychic Seeds
Type: Demo
Developers: Justburn, Palkone
Genre: Platform puzzler
Size: 229KB
Players: 1
Features: Rumble, Savegame

Group Exeggcute and head towards the finish. Try to find the hidden pokéball in each stage

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(54.55 KiB) Downloaded 570 times

BACK UP LINK: http://www.mediafire.com/download/cxxrh ... s-demo.zip
Last edited by palkone on June 16th, 2015, 07:13, edited 2 times in total.

Team Pokémé
Posts: 89
Joined: April 14th, 2011, 19:07

Re: Pokèmon Psychic Seeds [demo]

Postby JustBurn » September 16th, 2014, 07:01

For the demo I've disabled the Savegame feature to avoid wasting 1 whole slot.
Any changes in options will be loaded and saved normally (doesn't cost any slot).

There's no BGM yet because we aren't very good at composing music (and we are very busy with our main tasks anyway) so music will be for last unless we find someone to make the music for us.

Anyway, enjoy our little demo ;)

Posts: 189
Joined: November 20th, 2005, 04:04
Location: Portland (Also #pmdev)

Re: Pokèmon Psychic Seeds [demo]

Postby Wa » September 16th, 2014, 07:07

Way cool to have a platformer on PM finally! It's so clean, too, very pro.

Video was great, looking forward to playing the demo as soon as I can, and looking forward to more levels already. :D

Posts: 56
Joined: October 27th, 2013, 04:35

Re: Pokèmon Psychic Seeds [demo]

Postby palkone » September 16th, 2014, 08:02

Thanks Wa. Glad you enjoyed the video :)

Posts: 53
Joined: November 5th, 2013, 14:25

Re: Pokèmon Psychic Seeds [demo]

Postby scyther » September 17th, 2014, 01:05

Immposibly great, completly wonderful. So pro and great gameplay wise. Big congrats for acctualy pulling this off!

Posts: 10
Joined: May 31st, 2014, 21:40
Location: KEO

Re: Pokèmon Psychic Seeds [demo]

Postby DaniPhii » September 17th, 2014, 06:07

I gotta test it soon! Wow, it seems to be cool. :D

Posts: 17
Joined: August 14th, 2011, 01:15

Re: Pokèmon Psychic Seeds [demo]

Postby blabla » September 18th, 2014, 08:23

Just finished the first level , nice game !
It really feels like an official Pokemon-Mini game , i'm impressed !

Posts: 56
Joined: October 27th, 2013, 04:35

Re: Pokèmon Psychic Seeds [demo]

Postby palkone » September 19th, 2014, 07:56

Thanks everybody! :)

King Vidiot
Posts: 4
Joined: July 11th, 2014, 13:21

Re: Pokèmon Psychic Seeds [demo]

Postby King Vidiot » September 19th, 2014, 21:27

Looks great!

Team Pokémé
Posts: 94
Joined: January 10th, 2005, 13:06

Re: Pokèmon Psychic Seeds [demo]

Postby Lupin » September 19th, 2014, 23:49

Best PM game ever. If the game had more levels and BGM it'd be better than the commercial ones.

Some points I really like about your game:
  • Nice use of 3 shades - i like how you use dithering to get a "4th shade"
  • Battery low indicator - makes it feel more like a commercial game
  • Exeggcutes are... cute!
  • In-game animations look very nice / smooth.
  • Good use of animations to make the levels look "more alive"
  • Animation when pushing stones or exploding Voltorbs look good
  • Good game mechanics. Digletts, Voltorbs, teleports, triggers - the game is quite complex for a simple platformer.

Why didn't you use 3 shades when finding new pokemons / collecting pokeballs and for the Minidex?
I don't understand what the "how to play" screen "GOAL" -> "BONUS!" is about...
The rumble feature can be activated / deactivated in menu - but somehow my PM never rumbles. When is it supposed to rumble? But maybe the rumble isn't working on my PM. Have to try with my "good" PM, but it's at work.

The game looks very polished and finished. Nice commercial-like intro splash-screens.
Will you add any other features in the other 55 levels? I think you should add new objects / game mechanics as the game proceeds.

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