Pokémon Psychic Seeds [Demo]
Pokémon Psychic Seeds [Demo]
Introducing 'Pokémon Psychic Seeds', a new pokémon mini homebrew game made by Justburn and myself. This game is still in development. Check out demo gameplay here: http://youtu.be/H7lgCwLX2Jg
Title: Pokémon Psychic Seeds
Type: Demo
Developers: Justburn, Palkone
Genre: Platform puzzler
Size: 229KB
Players: 1
Features: Rumble, Savegame
Description
Group Exeggcute and head towards the finish. Try to find the hidden pokéball in each stage
Screenshots
Downloads BACK UP LINK: http://www.mediafire.com/download/cxxrh ... s-demo.zip
Last edited by palkone on June 16th, 2015, 07:13, edited 2 times in total.
Re: Pokèmon Psychic Seeds [demo]
For the demo I've disabled the Savegame feature to avoid wasting 1 whole slot.
Any changes in options will be loaded and saved normally (doesn't cost any slot).
There's no BGM yet because we aren't very good at composing music (and we are very busy with our main tasks anyway) so music will be for last unless we find someone to make the music for us.
Anyway, enjoy our little demo
Any changes in options will be loaded and saved normally (doesn't cost any slot).
There's no BGM yet because we aren't very good at composing music (and we are very busy with our main tasks anyway) so music will be for last unless we find someone to make the music for us.
Anyway, enjoy our little demo
- YasaSheep
- Posts: 205
- Joined: November 20th, 2005, 04:04
- Location: Portland (Also the discord)
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Re: Pokèmon Psychic Seeds [demo]
Way cool to have a platformer on PM finally! It's so clean, too, very pro.
Video was great, looking forward to playing the demo as soon as I can, and looking forward to more levels already. :D
Video was great, looking forward to playing the demo as soon as I can, and looking forward to more levels already. :D
Re: Pokèmon Psychic Seeds [demo]
Thanks Wa. Glad you enjoyed the video
Re: Pokèmon Psychic Seeds [demo]
Immposibly great, completly wonderful. So pro and great gameplay wise. Big congrats for acctualy pulling this off!
Re: Pokèmon Psychic Seeds [demo]
I gotta test it soon! Wow, it seems to be cool.
Re: Pokèmon Psychic Seeds [demo]
Just finished the first level , nice game !
It really feels like an official Pokemon-Mini game , i'm impressed !
It really feels like an official Pokemon-Mini game , i'm impressed !
Re: Pokèmon Psychic Seeds [demo]
Thanks everybody!
-
- Posts: 4
- Joined: July 11th, 2014, 13:21
Re: Pokèmon Psychic Seeds [demo]
Looks great!
Re: Pokèmon Psychic Seeds [demo]
Best PM game ever. If the game had more levels and BGM it'd be better than the commercial ones.
Some points I really like about your game:
I don't understand what the "how to play" screen "GOAL" -> "BONUS!" is about...
The rumble feature can be activated / deactivated in menu - but somehow my PM never rumbles. When is it supposed to rumble? But maybe the rumble isn't working on my PM. Have to try with my "good" PM, but it's at work.
The game looks very polished and finished. Nice commercial-like intro splash-screens.
Will you add any other features in the other 55 levels? I think you should add new objects / game mechanics as the game proceeds.
Some points I really like about your game:
- Nice use of 3 shades - i like how you use dithering to get a "4th shade"
- Battery low indicator - makes it feel more like a commercial game
- Exeggcutes are... cute!
- In-game animations look very nice / smooth.
- Good use of animations to make the levels look "more alive"
- Animation when pushing stones or exploding Voltorbs look good
- Good game mechanics. Digletts, Voltorbs, teleports, triggers - the game is quite complex for a simple platformer.
I don't understand what the "how to play" screen "GOAL" -> "BONUS!" is about...
The rumble feature can be activated / deactivated in menu - but somehow my PM never rumbles. When is it supposed to rumble? But maybe the rumble isn't working on my PM. Have to try with my "good" PM, but it's at work.
The game looks very polished and finished. Nice commercial-like intro splash-screens.
Will you add any other features in the other 55 levels? I think you should add new objects / game mechanics as the game proceeds.