Code: Select all
mov b, 0
mov a, [bgm_select]
shl a
shl a
shl a
shl a
mov hl, bgm_list+2
add hl, ba
mov b, [hl]
dec hl
dec hl
mov hl, [hl]
call pmmusic_playbgm
I spent last night programming the title screen and pressing A to start the game. Frank will fly off screen when A is pressed and the game will start. Frank can then fly around the screen, even diagonally. I read in an .asm file that I have to do something special when the game gets to be 64k or higher. Is it fairly easy to do?