Minimon rewrite is in progress

PM development, programming, hacking and all that fun stuff.
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asterick
Posts: 2
Joined: June 3rd, 2018, 02:46

Minimon rewrite is in progress

Post by asterick » August 31st, 2019, 02:11

Since we've recently learned a LOT about the pokemon mini's CPU core, and thus it's architecture, I decided to reboot my old project, but this time as a complete rewrite. It's incomplete and there is some CPU bug that makes Pinball act super weird, but progress is being made.

Eventually I'll make a secondary RetroArch build target.

Yes, it's web based for now (the emulation core is written in C, and compiled down to WebAssembly), the UI is built in javascript for cross platform reasons

https://minimon.scyl.us

That's the published version, if you want to load a rom just drag it onto the page.

Keys are: z-c are c,b,a and delete (mac)/backspace (everything else) is power.

No rumble or shake IRQ support yet, and the eeprom is not persisted.

crossztc
Posts: 56
Joined: August 22nd, 2016, 17:36

Re: Minimon rewrite is in progress

Post by crossztc » August 31st, 2019, 20:04

:D awesome!!!!!!!!

scyther
Posts: 55
Joined: November 5th, 2013, 14:25

Re: Minimon rewrite is in progress

Post by scyther » September 4th, 2019, 17:26

Very nice! Any hopes for IR support? Shonumi (https://shonumi.github.io/articles/art11.html) did some progress on that with GBC, so possibly you could ask him about his methods.

asterick
Posts: 2
Joined: June 3rd, 2018, 02:46

Re: Minimon rewrite is in progress

Post by asterick » September 6th, 2019, 19:49

I'm considering it, but it will probably be awhile, since it really slows down execution

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