Remake of Pazuru

PM development, programming, hacking and all that fun stuff.
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zoranc
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Joined: August 13th, 2010, 18:13
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Remake of Pazuru

Post by zoranc »

Since a long time I've planed to do a PM game. Started it couple of years back or so, and finally few weeks ago I found the time and motivation to continue working on it. It is a remake of the 3DS game Pazuru, designed by Jay van Hutten, and developed by Moragami.
pazuru.min
pazuru demo
(28.88 KiB) Downloaded 1113 times
It is a fully playable demo but still needs a lot of polishing. Any constructive critique is welcome. I'd like to hear what do you think is absolutely needed to improve? Also what you think would be nice to have but is also not so critical?
Last edited by zoranc on June 4th, 2018, 01:22, edited 2 times in total.
palkone
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Joined: October 27th, 2013, 04:35

Re: Pazuru for Pokemon Mini

Post by palkone »

Great work. I have never even heard of Pazuru until just now :p very unique puzzle game perfect for the Pokemon Mini.

Personally I think the game needs to be a little faster to match the 3ds version's speed. You could also add the fading line effect, but that's not entirely necessary.

Something nice to have that's not critical, adding a menu, level select, options, pause screen, etc... and if you really want to polish the game you could add sound effects and music.

Thanks for posting, I had a lot of fun playing this, I got up to level 18.
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YasaSheep
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Re: Pazuru for Pokemon Mini

Post by YasaSheep »

Oh cool. I have the original for 3DS. This is a pretty fun remake. ^^

Definitely want a level select and save state though!

Good work on it.
zoranc
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Re: Pazuru for Pokemon Mini

Post by zoranc »

Apparently not clear (nowhere was explained) but level select works with up and down keys from the d-pad. Since there is no save this is very much a must have, so there you go. ;-)
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mixiekins
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Re: Remake of Pazuru

Post by mixiekins »

Woah!! This is so much fun! I really need to get a cart so I can play this in my hands. Would you like some help dressing it up with some pixel art? I'd love to pitch in on this one! I might be able to also get my musician friend to contribute some audio, he helped my programmer friend and I by doing the audio for a jam game we made called Totally Tubular Finder's Keepers, but is super adaptable to just about any musical style you can think up.
zoranc
Posts: 298
Joined: August 13th, 2010, 18:13
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Re: Remake of Pazuru

Post by zoranc »

Since there is a good C compiler available now (look at if you haven't already https://github.com/pokemon-mini/c88-pokemini) I decided to share the source code of the game.

The core engine is less than a 1000 lines of C code (main.c) and I hope readable. It is not tiny, but it is very manageable if you have some knowledge of the C language. It also demonstrates how to use the graphics and input for a nontrivial project. Feel free to ask if you have any questions regarding the code. Here it is:
pazuru_demo_src.tar.gz
Pazuru demo sources.
(19.42 KiB) Downloaded 858 times
Once you setup the mentioned compiler, you only need to unpack the demo in the examples sub directory, type make and you'll get a playable .min file.

Happy hacking!
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