PokeMini Emu bug
PokeMini Emu bug
yes, I found one even if its more complex to catch bug in emu comparing to the debugger. seems that testb [hl],imm8 is completely buggy, anyway testb [nn+imm8],imm8 is working without problems
PokeMini Emu bug
another bug that seems to be in the emu and the debugger (0.5.4) at 0x7200 Ive some value like: 0x5A00,0x5E00, and so on ... and when I perform a movw x2,0x7202; movw x1,[x2]; I get 0x009A in x1 and also, in the debugger (could not test this on the emu) andb a,0x03; clear B o_O