Posts Tagged ‘Emulator’

The PM Analogue Pocket core has been released

Sunday, November 6th, 2022

We mentioned before in an earlier post this was in development, and now it’s finally here! Check it out on GitHub.

PM core on Analogue Pocket (soon)

Wednesday, October 12th, 2022

Adam Gastineau has ported Grieverheart’s MiSTer core to the Analogue Pocket. It hasn’t been released yet, but below is a video of it in action.

PM core on MiSTer

Monday, September 5th, 2022

Grieverhart has made a wonderful PM core for MiSTer, check it out over on GitHub.

The PM is now emulated in GBE+

Monday, May 17th, 2021

One of the final things left to emulate of the Pokémon mini was the IR port, but in adding PM into GBE+, Shonumi has finally emulated this beast! Now you can play with your friends over the internet or play with yourself locally with multiple instances of GBE+

Check out Shonumi’s article here for more information as well as how he accomplished this. If you just want to download the emulator, try here.

Unfortunately this doesn’t replace PokeMini for homebrew yet, but it plays the official games adequately.

Pokemini 0.4.5

Tuesday, April 19th, 2011

Version 0.4.5 of the Pokemini emulator is out. Changes:

  • Fixed interrupt flag status after interrupt jump/call
  • Added “Generated”, “Direct PWM” and “PWM+Filter” sound modes
    • Generated – Mode used in slow platforms
    • Direct PWM – Same as direct but with ability to play PWM raw sounds
    • PWM+Filter – Direct PWM with filtering to simulate PM’s piezo speaker
  • LCD update now when “dirty” instead of PRC rate counter match
  • Unofficial colors information structure changed to lower memory usage
  • Support for 4×4 attributes in unofficial colors
  • Added “Reload colors info…” to reload the .minc file
  • Soft reset now supported, changing rom won’t reset clock
  • FreeBIOS 1.2: Display status and improved compatibility
  • SDL Only: Added joystick support (disabled by default)
  • Joystick can be enabled under “Platform…” -> “Define Joystick…”
  • SDL Only: Color depth can be changed between 16bpp and 32bpp
  • Wiz Only: Fixed crash when sound disabled and added SDL port (wizsdl)
  • NDS, Wiz and PSP Only: Battery can be setup to reflect real battery
  • Source Only: Added some simplified platforms to help porting

Downloads of the source and binaries for many systems can be found on the Pokemini Google Code page.